wined3d: Make sure wglFlush is not between ENTER_GL/LEAVE_GL.
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@ -529,9 +529,12 @@ static void test_pbo_functionality(struct wined3d_gl_info *gl_info)
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checkGLcall("Loading the PBO test texture");
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checkGLcall("Loading the PBO test texture");
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GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
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GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
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LEAVE_GL();
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wglFinish(); /* just to be sure */
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wglFinish(); /* just to be sure */
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memset(check, 0, sizeof(check));
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memset(check, 0, sizeof(check));
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ENTER_GL();
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glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check);
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glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check);
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checkGLcall("Reading back the PBO test texture");
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checkGLcall("Reading back the PBO test texture");
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