wined3d: Explicitly check the shader type in shader_glsl_gen_sample_code().
This commit is contained in:
parent
64aed7c5be
commit
e832978adb
|
@ -2140,6 +2140,7 @@ static void PRINTF_ATTR(8, 9) shader_glsl_gen_sample_code(const struct wined3d_s
|
|||
DWORD sampler, const struct glsl_sample_function *sample_function, DWORD swizzle,
|
||||
const char *dx, const char *dy, const char *bias, const char *coord_reg_fmt, ...)
|
||||
{
|
||||
const struct wined3d_shader_version *version = &ins->ctx->reg_maps->shader_version;
|
||||
const char *sampler_base;
|
||||
char dst_swizzle[6];
|
||||
struct color_fixup_desc fixup;
|
||||
|
@ -2148,7 +2149,7 @@ static void PRINTF_ATTR(8, 9) shader_glsl_gen_sample_code(const struct wined3d_s
|
|||
|
||||
shader_glsl_swizzle_to_str(swizzle, FALSE, ins->dst[0].write_mask, dst_swizzle);
|
||||
|
||||
if (shader_is_pshader_version(ins->ctx->reg_maps->shader_version.type))
|
||||
if (version->type == WINED3D_SHADER_TYPE_PIXEL)
|
||||
{
|
||||
const struct shader_glsl_ctx_priv *priv = ins->ctx->backend_data;
|
||||
fixup = priv->cur_ps_args->color_fixup[sampler];
|
||||
|
|
Loading…
Reference in New Issue