diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 199695b9b88..a585b1df86f 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -2140,6 +2140,7 @@ static void PRINTF_ATTR(8, 9) shader_glsl_gen_sample_code(const struct wined3d_s DWORD sampler, const struct glsl_sample_function *sample_function, DWORD swizzle, const char *dx, const char *dy, const char *bias, const char *coord_reg_fmt, ...) { + const struct wined3d_shader_version *version = &ins->ctx->reg_maps->shader_version; const char *sampler_base; char dst_swizzle[6]; struct color_fixup_desc fixup; @@ -2148,7 +2149,7 @@ static void PRINTF_ATTR(8, 9) shader_glsl_gen_sample_code(const struct wined3d_s shader_glsl_swizzle_to_str(swizzle, FALSE, ins->dst[0].write_mask, dst_swizzle); - if (shader_is_pshader_version(ins->ctx->reg_maps->shader_version.type)) + if (version->type == WINED3D_SHADER_TYPE_PIXEL) { const struct shader_glsl_ctx_priv *priv = ins->ctx->backend_data; fixup = priv->cur_ps_args->color_fixup[sampler];