d3d10: D3D10CreateStateBlock() is implemented.

This commit is contained in:
Henri Verbeet 2015-02-12 09:34:56 +01:00 committed by Alexandre Julliard
parent 471e626052
commit e7b7d1ef45
1 changed files with 1 additions and 1 deletions

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@ -519,7 +519,7 @@ HRESULT WINAPI D3D10CreateStateBlock(ID3D10Device *device,
{ {
struct d3d10_stateblock *object; struct d3d10_stateblock *object;
FIXME("device %p, mask %p, stateblock %p stub!\n", device, mask, stateblock); TRACE("device %p, mask %p, stateblock %p.\n", device, mask, stateblock);
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object) if (!object)