From e7b7d1ef45a1a025c1440b4a5f4d6fdcccecc006 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Thu, 12 Feb 2015 09:34:56 +0100 Subject: [PATCH] d3d10: D3D10CreateStateBlock() is implemented. --- dlls/d3d10/stateblock.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/d3d10/stateblock.c b/dlls/d3d10/stateblock.c index 72466a1e348..d0efc525df1 100644 --- a/dlls/d3d10/stateblock.c +++ b/dlls/d3d10/stateblock.c @@ -519,7 +519,7 @@ HRESULT WINAPI D3D10CreateStateBlock(ID3D10Device *device, { struct d3d10_stateblock *object; - FIXME("device %p, mask %p, stateblock %p stub!\n", device, mask, stateblock); + TRACE("device %p, mask %p, stateblock %p.\n", device, mask, stateblock); object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object)