d3dcompiler: Implement d3d10 GetConstantBufferByName().
Signed-off-by: Connor McAdams <conmanx360@gmail.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
13a5a3cadc
commit
e5b2ee6fd8
|
@ -1943,9 +1943,31 @@ static struct ID3D10ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3d10_sha
|
|||
static struct ID3D10ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3d10_shader_reflection_GetConstantBufferByName(
|
||||
ID3D10ShaderReflection *iface, const char *name)
|
||||
{
|
||||
FIXME("iface %p, name %s stub!\n", iface, debugstr_a(name));
|
||||
struct d3dcompiler_shader_reflection *reflection = impl_from_ID3D10ShaderReflection(iface);
|
||||
unsigned int i;
|
||||
|
||||
return NULL;
|
||||
TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
|
||||
|
||||
if (!name)
|
||||
{
|
||||
WARN("Invalid argument specified.\n");
|
||||
return &null_constant_buffer.ID3D10ShaderReflectionConstantBuffer_iface;
|
||||
}
|
||||
|
||||
for (i = 0; i < reflection->constant_buffer_count; ++i)
|
||||
{
|
||||
struct d3dcompiler_shader_reflection_constant_buffer *d = &reflection->constant_buffers[i];
|
||||
|
||||
if (!strcmp(d->name, name))
|
||||
{
|
||||
TRACE("Returning ID3D10ShaderReflectionConstantBuffer %p.\n", d);
|
||||
return &d->ID3D10ShaderReflectionConstantBuffer_iface;
|
||||
}
|
||||
}
|
||||
|
||||
WARN("Invalid name specified.\n");
|
||||
|
||||
return &null_constant_buffer.ID3D10ShaderReflectionConstantBuffer_iface;
|
||||
}
|
||||
|
||||
static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetResourceBindingDesc(ID3D10ShaderReflection *iface,
|
||||
|
|
Loading…
Reference in New Issue