d3dcompiler: Implement d3d10 GetConstantBufferByIndex().

Signed-off-by: Connor McAdams <conmanx360@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Connor McAdams 2019-11-13 16:27:25 +01:00 committed by Alexandre Julliard
parent 14002a796d
commit 13a5a3cadc
1 changed files with 10 additions and 2 deletions

View File

@ -1927,9 +1927,17 @@ static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetDesc(ID3D10ShaderRef
static struct ID3D10ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3d10_shader_reflection_GetConstantBufferByIndex(
ID3D10ShaderReflection *iface, UINT index)
{
FIXME("iface %p, index %u stub!\n", iface, index);
struct d3dcompiler_shader_reflection *reflection = impl_from_ID3D10ShaderReflection(iface);
return NULL;
TRACE("iface %p, index %u.\n", iface, index);
if (index >= reflection->constant_buffer_count)
{
WARN("Invalid argument specified.\n");
return &null_constant_buffer.ID3D10ShaderReflectionConstantBuffer_iface;
}
return &reflection->constant_buffers[index].ID3D10ShaderReflectionConstantBuffer_iface;
}
static struct ID3D10ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3d10_shader_reflection_GetConstantBufferByName(