d3dcompiler: Partially implement ID3D10ShaderReflectionConstantBuffer.

Signed-off-by: Connor McAdams <conmanx360@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Connor McAdams 2019-11-13 16:27:24 +01:00 committed by Alexandre Julliard
parent 6b6f8d5c2f
commit 14002a796d
1 changed files with 83 additions and 4 deletions

View File

@ -44,6 +44,7 @@ struct d3dcompiler_shader_signature
struct d3dcompiler_shader_reflection_type
{
ID3D11ShaderReflectionType ID3D11ShaderReflectionType_iface;
ID3D10ShaderReflectionType ID3D10ShaderReflectionType_iface;
DWORD id;
struct wine_rb_entry entry;
@ -65,6 +66,7 @@ struct d3dcompiler_shader_reflection_type_member
struct d3dcompiler_shader_reflection_variable
{
ID3D11ShaderReflectionVariable ID3D11ShaderReflectionVariable_iface;
ID3D10ShaderReflectionVariable ID3D10ShaderReflectionVariable_iface;
struct d3dcompiler_shader_reflection_constant_buffer *constant_buffer;
struct d3dcompiler_shader_reflection_type *type;
@ -79,6 +81,7 @@ struct d3dcompiler_shader_reflection_variable
struct d3dcompiler_shader_reflection_constant_buffer
{
ID3D11ShaderReflectionConstantBuffer ID3D11ShaderReflectionConstantBuffer_iface;
ID3D10ShaderReflectionConstantBuffer ID3D10ShaderReflectionConstantBuffer_iface;
struct d3dcompiler_shader_reflection *reflection;
@ -147,11 +150,28 @@ static const struct ID3D11ShaderReflectionConstantBufferVtbl d3dcompiler_shader_
static const struct ID3D11ShaderReflectionVariableVtbl d3dcompiler_shader_reflection_variable_vtbl;
static const struct ID3D11ShaderReflectionTypeVtbl d3dcompiler_shader_reflection_type_vtbl;
static const struct ID3D10ShaderReflectionConstantBufferVtbl d3d10_shader_reflection_constant_buffer_vtbl;
static const struct ID3D10ShaderReflectionVariableVtbl d3d10_shader_reflection_variable_vtbl;
static const struct ID3D10ShaderReflectionTypeVtbl d3d10_shader_reflection_type_vtbl;
/* null objects - needed for invalid calls */
static struct d3dcompiler_shader_reflection_constant_buffer null_constant_buffer = {{&d3dcompiler_shader_reflection_constant_buffer_vtbl}};
static struct d3dcompiler_shader_reflection_type null_type = {{&d3dcompiler_shader_reflection_type_vtbl}};
static struct d3dcompiler_shader_reflection_variable null_variable = {{&d3dcompiler_shader_reflection_variable_vtbl},
&null_constant_buffer, &null_type};
static struct d3dcompiler_shader_reflection_constant_buffer null_constant_buffer =
{
{&d3dcompiler_shader_reflection_constant_buffer_vtbl},
{&d3d10_shader_reflection_constant_buffer_vtbl}
};
static struct d3dcompiler_shader_reflection_type null_type =
{
{&d3dcompiler_shader_reflection_type_vtbl},
{&d3d10_shader_reflection_type_vtbl}
};
static struct d3dcompiler_shader_reflection_variable null_variable =
{
{&d3dcompiler_shader_reflection_variable_vtbl},
{&d3d10_shader_reflection_variable_vtbl},
&null_constant_buffer,
&null_type
};
static BOOL copy_name(const char *ptr, char **name)
{
@ -1507,6 +1527,7 @@ static HRESULT d3dcompiler_parse_rdef(struct d3dcompiler_shader_reflection *r, c
struct d3dcompiler_shader_reflection_constant_buffer *cb = &constant_buffers[i];
cb->ID3D11ShaderReflectionConstantBuffer_iface.lpVtbl = &d3dcompiler_shader_reflection_constant_buffer_vtbl;
cb->ID3D10ShaderReflectionConstantBuffer_iface.lpVtbl = &d3d10_shader_reflection_constant_buffer_vtbl;
cb->reflection = r;
read_dword(&ptr, &offset);
@ -1986,6 +2007,64 @@ static const struct ID3D10ShaderReflectionVtbl d3d10_shader_reflection_vtbl =
d3d10_shader_reflection_GetOutputParameterDesc,
};
static inline struct d3dcompiler_shader_reflection_constant_buffer *impl_from_ID3D10ShaderReflectionConstantBuffer(
ID3D10ShaderReflectionConstantBuffer *iface)
{
return CONTAINING_RECORD(iface, struct d3dcompiler_shader_reflection_constant_buffer,
ID3D10ShaderReflectionConstantBuffer_iface);
}
static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_constant_buffer_GetDesc(
ID3D10ShaderReflectionConstantBuffer *iface, D3D10_SHADER_BUFFER_DESC *desc)
{
struct d3dcompiler_shader_reflection_constant_buffer *cb = impl_from_ID3D10ShaderReflectionConstantBuffer(iface);
TRACE("iface %p, desc %p.\n", iface, desc);
if (cb == &null_constant_buffer)
{
WARN("Null constant buffer specified.\n");
return E_FAIL;
}
if (!desc)
{
WARN("Invalid argument specified.\n");
return E_FAIL;
}
desc->Name = cb->name;
desc->Type = cb->type;
desc->Variables = cb->variable_count;
desc->Size = cb->size;
desc->uFlags = cb->flags;
return S_OK;
}
static ID3D10ShaderReflectionVariable * STDMETHODCALLTYPE d3d10_shader_reflection_constant_buffer_GetVariableByIndex(
ID3D10ShaderReflectionConstantBuffer *iface, UINT index)
{
FIXME("iface %p, index %d stub!\n", iface, index);
return &null_variable.ID3D10ShaderReflectionVariable_iface;
}
static ID3D10ShaderReflectionVariable * STDMETHODCALLTYPE d3d10_shader_reflection_constant_buffer_GetVariableByName(
ID3D10ShaderReflectionConstantBuffer *iface, const char *name)
{
FIXME("iface %p, name %s stub!\n", iface, name);
return &null_variable.ID3D10ShaderReflectionVariable_iface;
}
static const struct ID3D10ShaderReflectionConstantBufferVtbl d3d10_shader_reflection_constant_buffer_vtbl =
{
d3d10_shader_reflection_constant_buffer_GetDesc,
d3d10_shader_reflection_constant_buffer_GetVariableByIndex,
d3d10_shader_reflection_constant_buffer_GetVariableByName,
};
HRESULT WINAPI D3D10ReflectShader(const void *data, SIZE_T data_size, ID3D10ShaderReflection **reflector)
{
struct d3dcompiler_shader_reflection *object;