d3dcompiler: Implement d3d10 reflection GetResourceBindingDesc() method.
Signed-off-by: Connor McAdams <conmanx360@gmail.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1922,9 +1922,19 @@ static struct ID3D10ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3d10_sha
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static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetResourceBindingDesc(ID3D10ShaderReflection *iface,
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UINT index, D3D10_SHADER_INPUT_BIND_DESC *desc)
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{
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FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
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struct d3dcompiler_shader_reflection *reflection = impl_from_ID3D10ShaderReflection(iface);
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return E_NOTIMPL;
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TRACE("iface %p, index %u, desc %p.\n", iface, index, desc);
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if (!desc || index >= reflection->bound_resource_count)
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{
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WARN("Invalid argument specified.\n");
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return E_INVALIDARG;
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}
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memcpy(desc, &reflection->bound_resources[index], sizeof(*desc));
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return S_OK;
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}
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static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetInputParameterDesc(ID3D10ShaderReflection *iface,
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