d3d11: Implement d3d11_immediate_context_GetPredication().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1113,7 +1113,24 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_VSGetSamplers(ID3D11Device
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static void STDMETHODCALLTYPE d3d11_immediate_context_GetPredication(ID3D11DeviceContext *iface,
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ID3D11Predicate **predicate, BOOL *value)
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{
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FIXME("iface %p, predicate %p, value %p stub!\n", iface, predicate, value);
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struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
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struct wined3d_query *wined3d_predicate;
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struct d3d_query *predicate_impl;
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TRACE("iface %p, predicate %p, value %p.\n", iface, predicate, value);
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wined3d_mutex_lock();
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if (!(wined3d_predicate = wined3d_device_get_predication(device->wined3d_device, value)))
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{
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wined3d_mutex_unlock();
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*predicate = NULL;
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return;
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}
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predicate_impl = wined3d_query_get_parent(wined3d_predicate);
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wined3d_mutex_unlock();
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*predicate = (ID3D11Predicate *)&predicate_impl->ID3D11Query_iface;
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ID3D11Predicate_AddRef(*predicate);
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}
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static void STDMETHODCALLTYPE d3d11_immediate_context_GSGetShaderResources(ID3D11DeviceContext *iface,
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