d3dx9: Merge the d3dx_effect_GetPass() helper.
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1204,22 +1204,6 @@ static D3DXHANDLE d3dx9_base_effect_get_technique_by_name(struct d3dx9_base_effe
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return NULL;
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return NULL;
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}
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}
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static D3DXHANDLE d3dx9_base_effect_get_pass(struct d3dx9_base_effect *base,
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D3DXHANDLE technique, UINT index)
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{
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struct d3dx_technique *tech = get_valid_technique(base, technique);
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if (tech && index < tech->pass_count)
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{
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TRACE("Returning pass %p\n", &tech->passes[index]);
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return get_pass_handle(&tech->passes[index]);
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}
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WARN("Pass not found.\n");
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return NULL;
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}
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static D3DXHANDLE d3dx9_base_effect_get_pass_by_name(struct d3dx9_base_effect *base,
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static D3DXHANDLE d3dx9_base_effect_get_pass_by_name(struct d3dx9_base_effect *base,
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D3DXHANDLE technique, const char *name)
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D3DXHANDLE technique, const char *name)
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{
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{
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@ -3436,10 +3420,19 @@ static D3DXHANDLE WINAPI d3dx_effect_GetTechniqueByName(ID3DXEffect *iface, cons
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static D3DXHANDLE WINAPI d3dx_effect_GetPass(ID3DXEffect *iface, D3DXHANDLE technique, UINT index)
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static D3DXHANDLE WINAPI d3dx_effect_GetPass(ID3DXEffect *iface, D3DXHANDLE technique, UINT index)
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{
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{
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struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
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struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
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struct d3dx_technique *tech = get_valid_technique(&effect->base_effect, technique);
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TRACE("iface %p, technique %p, index %u.\n", iface, technique, index);
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TRACE("iface %p, technique %p, index %u.\n", iface, technique, index);
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return d3dx9_base_effect_get_pass(&effect->base_effect, technique, index);
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if (tech && index < tech->pass_count)
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{
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TRACE("Returning pass %p\n", &tech->passes[index]);
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return get_pass_handle(&tech->passes[index]);
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}
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WARN("Pass not found.\n");
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return NULL;
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}
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}
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static D3DXHANDLE WINAPI d3dx_effect_GetPassByName(ID3DXEffect *iface, D3DXHANDLE technique, const char *name)
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static D3DXHANDLE WINAPI d3dx_effect_GetPassByName(ID3DXEffect *iface, D3DXHANDLE technique, const char *name)
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