wined3d: Prevent wrong bumpenvmap warnings.
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@ -2218,14 +2218,13 @@ void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, WINED3DTEXTUREOP
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checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2");
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Handled = TRUE;
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break;
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} else if(GL_SUPPORT(NV_TEXTURE_SHADER2)) {
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/* Technically texture shader support without register combiners is possible, but not expected to occur
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* on real world cards, so for now a fixme should be enough
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*/
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FIXME("Implement bump mapping with GL_NV_texture_shader in non register combiner path\n");
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}
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Handled = FALSE;
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break;
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default:
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Handled = FALSE;
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}
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