windows.gaming.input: Implement IRacingWheelStatics2 interface for RacingWheel.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -60,6 +60,7 @@ struct racing_wheel_statics
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{
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IActivationFactory IActivationFactory_iface;
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IRacingWheelStatics IRacingWheelStatics_iface;
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IRacingWheelStatics2 IRacingWheelStatics2_iface;
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ICustomGameControllerFactory ICustomGameControllerFactory_iface;
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LONG ref;
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};
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@ -90,6 +91,12 @@ static HRESULT WINAPI factory_QueryInterface( IActivationFactory *iface, REFIID
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return S_OK;
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}
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if (IsEqualGUID( iid, &IID_IRacingWheelStatics2 ))
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{
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IInspectable_AddRef( (*out = &impl->IRacingWheelStatics2_iface) );
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return S_OK;
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}
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if (IsEqualGUID( iid, &IID_ICustomGameControllerFactory ))
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{
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IInspectable_AddRef( (*out = &impl->ICustomGameControllerFactory_iface) );
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@ -214,6 +221,39 @@ static const struct IRacingWheelStaticsVtbl statics_vtbl =
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statics_get_RacingWheels,
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};
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DEFINE_IINSPECTABLE( statics2, IRacingWheelStatics2, struct racing_wheel_statics, IActivationFactory_iface )
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static HRESULT WINAPI statics2_FromGameController( IRacingWheelStatics2 *iface, IGameController *game_controller, IRacingWheel **value )
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{
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struct racing_wheel_statics *impl = impl_from_IRacingWheelStatics2( iface );
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IGameController *controller;
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HRESULT hr;
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TRACE( "iface %p, game_controller %p, value %p.\n", iface, game_controller, value );
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*value = NULL;
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hr = IGameControllerFactoryManagerStatics2_TryGetFactoryControllerFromGameController( manager_factory, &impl->ICustomGameControllerFactory_iface,
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game_controller, &controller );
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if (FAILED(hr) || !controller) return hr;
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hr = IGameController_QueryInterface( controller, &IID_IRacingWheel, (void **)value );
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IGameController_Release( controller );
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return hr;
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}
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static const struct IRacingWheelStatics2Vtbl statics2_vtbl =
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{
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statics2_QueryInterface,
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statics2_AddRef,
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statics2_Release,
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/* IInspectable methods */
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statics2_GetIids,
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statics2_GetRuntimeClassName,
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statics2_GetTrustLevel,
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/* IRacingWheelStatics2 methods */
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statics2_FromGameController,
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};
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DEFINE_IINSPECTABLE( controller_factory, ICustomGameControllerFactory, struct racing_wheel_statics, IActivationFactory_iface )
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static HRESULT WINAPI controller_factory_CreateGameController( ICustomGameControllerFactory *iface, IGameControllerProvider *provider,
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@ -291,6 +331,7 @@ static struct racing_wheel_statics racing_wheel_statics =
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{
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{&factory_vtbl},
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{&statics_vtbl},
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{&statics2_vtbl},
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{&controller_factory_vtbl},
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1,
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};
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