d3d10core: Implement d3d10_device_CopySubresourceRegion().
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@ -635,10 +635,25 @@ static void STDMETHODCALLTYPE d3d10_device_CopySubresourceRegion(ID3D10Device1 *
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ID3D10Resource *dst_resource, UINT dst_subresource_idx, UINT dst_x, UINT dst_y, UINT dst_z,
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ID3D10Resource *src_resource, UINT src_subresource_idx, const D3D10_BOX *src_box)
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{
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FIXME("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u,\n"
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"\tsrc_resource %p, src_subresource_idx %u, src_box %p stub!\n",
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struct wined3d_resource *wined3d_dst_resource, *wined3d_src_resource;
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struct d3d10_device *device = impl_from_ID3D10Device(iface);
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struct wined3d_box wined3d_src_box;
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TRACE("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
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"src_resource %p, src_subresource_idx %u, src_box %p.\n",
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iface, dst_resource, dst_subresource_idx, dst_x, dst_y, dst_z,
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src_resource, src_subresource_idx, src_box);
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wined3d_dst_resource = wined3d_resource_from_resource(dst_resource);
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wined3d_src_resource = wined3d_resource_from_resource(src_resource);
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wined3d_src_box.left = src_box->left;
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wined3d_src_box.top = src_box->top;
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wined3d_src_box.front = src_box->front;
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wined3d_src_box.right = src_box->right;
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wined3d_src_box.bottom = src_box->bottom;
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wined3d_src_box.back = src_box->back;
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wined3d_device_copy_sub_resource_region(device->wined3d_device, wined3d_dst_resource, dst_subresource_idx,
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dst_x, dst_y, dst_z, wined3d_src_resource, src_subresource_idx, &wined3d_src_box);
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}
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static void STDMETHODCALLTYPE d3d10_device_CopyResource(ID3D10Device1 *iface,
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@ -3908,6 +3908,80 @@ void CDECL wined3d_device_copy_resource(struct wined3d_device *device,
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}
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}
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void CDECL wined3d_device_copy_sub_resource_region(struct wined3d_device *device,
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struct wined3d_resource *dst_resource, unsigned int dst_sub_resource_idx, unsigned int dst_x,
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unsigned int dst_y, unsigned int dst_z, struct wined3d_resource *src_resource,
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unsigned int src_sub_resource_idx, const struct wined3d_box *src_box)
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{
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struct wined3d_surface *dst_surface, *src_surface;
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struct wined3d_texture *dst_texture, *src_texture;
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struct wined3d_resource *tmp;
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RECT dst_rect, src_rect;
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HRESULT hr;
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TRACE("device %p, dst_resource %p, dst_sub_resource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
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"src_resource %p, src_sub_resource_idx %u, src_box %p.\n",
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device, dst_resource, dst_sub_resource_idx, dst_x, dst_y, dst_z,
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src_resource, src_sub_resource_idx, src_box);
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if (src_resource == dst_resource && src_sub_resource_idx == dst_sub_resource_idx)
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{
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WARN("Source and destination are the same sub-resource.\n");
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return;
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}
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if (src_resource->type != dst_resource->type)
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{
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WARN("Resource types (%s / %s) don't match.\n",
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debug_d3dresourcetype(dst_resource->type),
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debug_d3dresourcetype(src_resource->type));
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return;
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}
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if (src_resource->format->id != dst_resource->format->id)
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{
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WARN("Resource formats (%s / %s) don't match.\n",
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debug_d3dformat(dst_resource->format->id),
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debug_d3dformat(src_resource->format->id));
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return;
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}
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if (dst_resource->type != WINED3D_RTYPE_TEXTURE)
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{
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FIXME("Not implemented for %s resources.\n", debug_d3dresourcetype(dst_resource->type));
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return;
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}
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dst_texture = wined3d_texture_from_resource(dst_resource);
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if (!(tmp = wined3d_texture_get_sub_resource(dst_texture, dst_sub_resource_idx)))
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{
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WARN("Invalid dst_sub_resource_idx %u.\n", dst_sub_resource_idx);
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return;
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}
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dst_surface = surface_from_resource(tmp);
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src_texture = wined3d_texture_from_resource(src_resource);
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if (!(tmp = wined3d_texture_get_sub_resource(src_texture, src_sub_resource_idx)))
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{
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WARN("Invalid src_sub_resource_idx %u.\n", src_sub_resource_idx);
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return;
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}
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src_surface = surface_from_resource(tmp);
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dst_rect.left = dst_x;
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dst_rect.top = dst_y;
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dst_rect.right = dst_x + (src_box->right - src_box->left);
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dst_rect.bottom = dst_y + (src_box->bottom - src_box->top);
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src_rect.left = src_box->left;
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src_rect.top = src_box->top;
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src_rect.right = src_box->right;
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src_rect.bottom = src_box->bottom;
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if (FAILED(hr = wined3d_surface_blt(dst_surface, &dst_rect, src_surface, &src_rect, 0, NULL, WINED3D_TEXF_POINT)))
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ERR("Failed to blit, hr %#x.\n", hr);
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}
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HRESULT CDECL wined3d_device_clear_rendertarget_view(struct wined3d_device *device,
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struct wined3d_rendertarget_view *view, const RECT *rect, const struct wined3d_color *color)
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{
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@ -38,6 +38,7 @@
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@ cdecl wined3d_device_clear(ptr long ptr long ptr float long)
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@ cdecl wined3d_device_clear_rendertarget_view(ptr ptr ptr ptr)
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@ cdecl wined3d_device_copy_resource(ptr ptr ptr)
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@ cdecl wined3d_device_copy_sub_resource_region(ptr ptr long long long long ptr long ptr)
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@ cdecl wined3d_device_create(ptr long long ptr long long ptr ptr)
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@ cdecl wined3d_device_decref(ptr)
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@ cdecl wined3d_device_draw_indexed_primitive(ptr long long)
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@ -2137,6 +2137,10 @@ HRESULT __cdecl wined3d_device_clear_rendertarget_view(struct wined3d_device *de
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struct wined3d_rendertarget_view *view, const RECT *rect, const struct wined3d_color *color);
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void __cdecl wined3d_device_copy_resource(struct wined3d_device *device,
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struct wined3d_resource *dst_resource, struct wined3d_resource *src_resource);
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void __cdecl wined3d_device_copy_sub_resource_region(struct wined3d_device *device,
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struct wined3d_resource *dst_resource, unsigned int dst_sub_resource_idx, unsigned int dst_x,
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unsigned int dst_y, unsigned int dst_z, struct wined3d_resource *src_resource,
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unsigned int src_sub_resource_idx, const struct wined3d_box *src_box);
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HRESULT __cdecl wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx,
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enum wined3d_device_type device_type, HWND focus_window, DWORD behaviour_flags, BYTE surface_alignment,
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struct wined3d_device_parent *device_parent, struct wined3d_device **device);
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