dinput/tests: Add tests for IGameControllerFactoryManagerStatics_RegisterCustomFactoryForHardwareId.

Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Rémi Bernon 2022-03-02 14:03:04 +01:00 committed by Alexandre Julliard
parent 350c8ec3ba
commit e1b8de1a2d
1 changed files with 139 additions and 2 deletions

View File

@ -45,7 +45,8 @@
#define WIDL_using_Windows_Foundation_Collections
#include "windows.foundation.h"
#define WIDL_using_Windows_Gaming_Input
#include "windows.gaming.input.h"
#define WIDL_using_Windows_Gaming_Input_Custom
#include "windows.gaming.input.custom.h"
#define MAKE_FUNC(f) static typeof(f) *p ## f
MAKE_FUNC( RoGetActivationFactory );
@ -527,6 +528,104 @@ static const IEventHandler_RawGameControllerVtbl controller_handler_vtbl =
static struct controller_handler controller_removed = {{&controller_handler_vtbl}};
static struct controller_handler controller_added = {{&controller_handler_vtbl}};
struct custom_factory
{
ICustomGameControllerFactory ICustomGameControllerFactory_iface;
BOOL create_controller_called;
};
static inline struct custom_factory *impl_from_ICustomGameControllerFactory( ICustomGameControllerFactory *iface )
{
return CONTAINING_RECORD( iface, struct custom_factory, ICustomGameControllerFactory_iface );
}
static HRESULT WINAPI custom_factory_QueryInterface( ICustomGameControllerFactory *iface, REFIID iid, void **out )
{
struct custom_factory *impl = impl_from_ICustomGameControllerFactory( iface );
if (IsEqualGUID( iid, &IID_IUnknown ) ||
IsEqualGUID( iid, &IID_IInspectable ) ||
IsEqualGUID( iid, &IID_IAgileObject ) ||
IsEqualGUID( iid, &IID_ICustomGameControllerFactory ))
{
IInspectable_AddRef( (*out = &impl->ICustomGameControllerFactory_iface) );
return S_OK;
}
ok( 0, "%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid( iid ) );
*out = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI custom_factory_AddRef( ICustomGameControllerFactory *iface )
{
return 2;
}
static ULONG WINAPI custom_factory_Release( ICustomGameControllerFactory *iface )
{
return 1;
}
static HRESULT WINAPI custom_factory_GetIids( ICustomGameControllerFactory *iface, ULONG *iid_count, IID **iids )
{
ok( 0, "unexpected call\n" );
return E_NOTIMPL;
}
static HRESULT WINAPI custom_factory_GetRuntimeClassName( ICustomGameControllerFactory *iface, HSTRING *class_name )
{
ok( 0, "unexpected call\n" );
return E_NOTIMPL;
}
static HRESULT WINAPI custom_factory_GetTrustLevel( ICustomGameControllerFactory *iface, TrustLevel *trust_level )
{
ok( 0, "unexpected call\n" );
return E_NOTIMPL;
}
static HRESULT WINAPI custom_factory_CreateGameController( ICustomGameControllerFactory *iface, IGameControllerProvider *provider,
IInspectable **value )
{
struct custom_factory *impl = impl_from_ICustomGameControllerFactory( iface );
ok( !controller_added.invoked, "controller added handler invoked\n" );
ok( !impl->create_controller_called, "unexpected call\n" );
impl->create_controller_called = TRUE;
return E_NOTIMPL;
}
static HRESULT WINAPI custom_factory_OnGameControllerAdded( ICustomGameControllerFactory *iface, IGameController *value )
{
ok( 0, "unexpected call\n" );
return E_NOTIMPL;
}
static HRESULT WINAPI custom_factory_OnGameControllerRemoved( ICustomGameControllerFactory *iface, IGameController *value )
{
ok( 0, "unexpected call\n" );
return E_NOTIMPL;
}
static const struct ICustomGameControllerFactoryVtbl custom_factory_vtbl =
{
custom_factory_QueryInterface,
custom_factory_AddRef,
custom_factory_Release,
/* IInspectable methods */
custom_factory_GetIids,
custom_factory_GetRuntimeClassName,
custom_factory_GetTrustLevel,
/* ICustomGameControllerFactory methods */
custom_factory_CreateGameController,
custom_factory_OnGameControllerAdded,
custom_factory_OnGameControllerRemoved,
};
static struct custom_factory custom_factory = {{&custom_factory_vtbl}};
static LRESULT CALLBACK windows_gaming_input_wndproc( HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam )
{
if (msg == WM_DEVICECHANGE)
@ -552,6 +651,7 @@ static LRESULT CALLBACK windows_gaming_input_wndproc( HWND hwnd, UINT msg, WPARA
static void test_windows_gaming_input(void)
{
static const WCHAR *manager_class_name = RuntimeClass_Windows_Gaming_Input_Custom_GameControllerFactoryManager;
static const WCHAR *class_name = RuntimeClass_Windows_Gaming_Input_RawGameController;
DEV_BROADCAST_DEVICEINTERFACE_A iface_filter_a =
{
@ -566,6 +666,10 @@ static void test_windows_gaming_input(void)
.lpszClassName = L"devnotify",
.lpfnWndProc = windows_gaming_input_wndproc,
};
IGameControllerFactoryManagerStatics2 *manager_statics2;
IRawGameController *raw_controller, *tmp_raw_controller;
IGameController *game_controller, *tmp_game_controller;
IGameControllerFactoryManagerStatics *manager_statics;
EventRegistrationToken controller_removed_token;
IVectorView_RawGameController *controller_view;
EventRegistrationToken controller_added_token;
@ -594,11 +698,24 @@ static void test_windows_gaming_input(void)
return;
}
hr = pWindowsCreateString( manager_class_name, wcslen( manager_class_name ), &str );
ok( hr == S_OK, "WindowsCreateString failed, hr %#lx\n", hr );
hr = pRoGetActivationFactory( str, &IID_IGameControllerFactoryManagerStatics, (void **)&manager_statics );
ok( hr == S_OK, "RoGetActivationFactory failed, hr %#lx\n", hr );
hr = pRoGetActivationFactory( str, &IID_IGameControllerFactoryManagerStatics2, (void **)&manager_statics2 );
ok( hr == S_OK, "RoGetActivationFactory failed, hr %#lx\n", hr );
pWindowsDeleteString( str );
controller_added.event = CreateEventW( NULL, FALSE, FALSE, NULL );
ok( !!controller_added.event, "CreateEventW failed, error %lu\n", GetLastError() );
controller_removed.event = CreateEventW( NULL, FALSE, FALSE, NULL );
ok( !!controller_removed.event, "CreateEventW failed, error %lu\n", GetLastError() );
hr = IGameControllerFactoryManagerStatics_RegisterCustomFactoryForHardwareId( manager_statics, &custom_factory.ICustomGameControllerFactory_iface,
LOWORD(EXPECT_VIDPID), HIWORD(EXPECT_VIDPID) );
todo_wine
ok( hr == S_OK, "RegisterCustomFactoryForHardwareId returned %#lx\n", hr );
hr = IRawGameControllerStatics_add_RawGameControllerAdded( statics, &controller_added.IEventHandler_RawGameController_iface,
&controller_added_token );
ok( hr == S_OK, "add_RawGameControllerAdded returned %#lx\n", hr );
@ -633,6 +750,7 @@ static void test_windows_gaming_input(void)
ok( controller_added.invoked, "controller added handler not invoked\n" );
ok( !controller_removed.invoked, "controller removed handler invoked\n" );
ok( custom_factory.create_controller_called, "CreateGameController not called\n" );
hr = IVectorView_RawGameController_get_Size( controller_view, &size );
ok( hr == S_OK, "get_Size returned %#lx\n", hr );
@ -645,6 +763,23 @@ static void test_windows_gaming_input(void)
hr = IVectorView_RawGameController_get_Size( controller_view, &size );
ok( hr == S_OK, "get_Size returned %#lx\n", hr );
ok( size == 1, "got size %u\n", size );
hr = IVectorView_RawGameController_GetAt( controller_view, 0, &raw_controller );
ok( hr == S_OK, "GetAt returned %#lx\n", hr );
hr = IRawGameController_QueryInterface( raw_controller, &IID_IGameController, (void **)&game_controller );
ok( hr == S_OK, "QueryInterface returned %#lx\n", hr );
hr = IGameControllerFactoryManagerStatics2_TryGetFactoryControllerFromGameController( manager_statics2,
&custom_factory.ICustomGameControllerFactory_iface, game_controller, &tmp_game_controller );
ok( hr == S_OK, "TryGetFactoryControllerFromGameController returned %#lx\n", hr );
ok( !tmp_game_controller, "got controller %p\n", tmp_game_controller );
hr = IRawGameControllerStatics_FromGameController( statics, game_controller, &tmp_raw_controller );
ok( hr == S_OK, "FromGameController returned %#lx\n", hr );
ok( tmp_raw_controller == raw_controller, "got controller %p\n", tmp_raw_controller );
IRawGameController_Release( tmp_raw_controller );
IGameController_Release( game_controller );
IRawGameController_Release( raw_controller );
SetEvent( stop_event );
wait_for_events( 1, &controller_removed.event, INFINITE );
@ -672,8 +807,10 @@ static void test_windows_gaming_input(void)
ok( hr == S_OK, "remove_RawGameControllerRemoved returned %#lx\n", hr );
IVectorView_RawGameController_Release( controller_view );
IRawGameControllerStatics_Release( statics );
IGameControllerFactoryManagerStatics2_Release( manager_statics2 );
IGameControllerFactoryManagerStatics_Release( manager_statics );
IRawGameControllerStatics_Release( statics );
WaitForSingleObject( thread, INFINITE );
CloseHandle( thread );
CloseHandle( stop_event );