d3d8/tests: Reduce precision in test_filling_convention.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -11330,8 +11330,10 @@ static void test_filling_convention(void)
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};
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};
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/* This test data follows the examples in MSDN's
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/* This test data follows the examples in MSDN's
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* "Rasterization Rules (Direct3D 9)" article. */
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* "Rasterization Rules (Direct3D 9)" article.
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static const float eps = 1.0f / 512.0f;
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*
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* See the d3d9 test for a comment about the eps value. */
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static const float eps = 1.0f / 64.0f;
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const struct
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const struct
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{
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{
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struct vec3 position;
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struct vec3 position;
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