wined3d: Implement SM5 ibfe instruction.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -4164,6 +4164,7 @@ static void shader_glsl_bitwise_op(const struct wined3d_shader_instruction *ins)
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switch (ins->handler_idx)
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{
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case WINED3DSIH_BFI: instruction = "bitfieldInsert"; break;
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case WINED3DSIH_IBFE: instruction = "bitfieldExtract"; break;
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case WINED3DSIH_UBFE: instruction = "bitfieldExtract"; break;
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default:
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ERR("Unhandled opcode %#x.\n", ins->handler_idx);
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@ -9963,7 +9964,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
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/* WINED3DSIH_HS_FORK_PHASE */ NULL,
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/* WINED3DSIH_HS_JOIN_PHASE */ NULL,
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/* WINED3DSIH_IADD */ shader_glsl_binop,
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/* WINED3DSIH_IBFE */ NULL,
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/* WINED3DSIH_IBFE */ shader_glsl_bitwise_op,
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/* WINED3DSIH_IEQ */ shader_glsl_relop,
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/* WINED3DSIH_IF */ shader_glsl_if,
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/* WINED3DSIH_IFC */ shader_glsl_ifc,
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