d3d9: Add a separate function for vertex buffer initialization.

This commit is contained in:
Henri Verbeet 2009-09-17 23:03:29 +02:00 committed by Alexandre Julliard
parent 5ec05c556d
commit de9b47924d
3 changed files with 51 additions and 34 deletions

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@ -197,9 +197,6 @@ extern HRESULT WINAPI IDirect3DDevice9Impl_CreateAdditionalSwapChain(IDirect3DDe
extern HRESULT WINAPI IDirect3DDevice9Impl_GetSwapChain(IDirect3DDevice9Ex *iface,
UINT iSwapChain, IDirect3DSwapChain9 **pSwapChain) DECLSPEC_HIDDEN;
extern UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(IDirect3DDevice9Ex *iface) DECLSPEC_HIDDEN;
extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(IDirect3DDevice9Ex *iface,
UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool,
IDirect3DVertexBuffer9 **ppVertexBuffer, HANDLE *pSharedHandle) DECLSPEC_HIDDEN;
extern HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(IDirect3DDevice9Ex *iface,
D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9 **ppSB) DECLSPEC_HIDDEN;
extern HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(IDirect3DDevice9Ex *iface) DECLSPEC_HIDDEN;
@ -354,6 +351,9 @@ typedef struct IDirect3DVertexBuffer9Impl
DWORD fvf;
} IDirect3DVertexBuffer9Impl;
HRESULT vertexbuffer_init(IDirect3DVertexBuffer9Impl *buffer, IDirect3DDevice9Impl *device,
UINT size, UINT usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
/* --------------------- */
/* IDirect3DIndexBuffer9 */
/* --------------------- */

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@ -742,6 +742,37 @@ static HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(IDirect3DDevice9Ex
return D3D_OK;
}
static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(IDirect3DDevice9Ex *iface, UINT size, DWORD usage,
DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer9 **buffer, HANDLE *shared_handle)
{
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DVertexBuffer9Impl *object;
HRESULT hr;
TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
iface, size, usage, fvf, pool, buffer, shared_handle);
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
{
ERR("Failed to allocate buffer memory.\n");
return D3DERR_OUTOFVIDEOMEMORY;
}
hr = vertexbuffer_init(object, This, size, usage, fvf, pool);
if (FAILED(hr))
{
WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
return hr;
}
TRACE("Created vertex buffer %p.\n", object);
*buffer = (IDirect3DVertexBuffer9 *)object;
return D3D_OK;
}
static HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(IDirect3DDevice9Ex *iface, UINT size, DWORD usage,
D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **buffer, HANDLE *shared_handle)
{

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@ -233,41 +233,27 @@ static const IDirect3DVertexBuffer9Vtbl Direct3DVertexBuffer9_Vtbl =
IDirect3DVertexBuffer9Impl_GetDesc
};
/* IDirect3DDevice9 IDirect3DVertexBuffer9 Methods follow: */
HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(IDirect3DDevice9Ex *iface, UINT Size, DWORD Usage,
DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle)
HRESULT vertexbuffer_init(IDirect3DVertexBuffer9Impl *buffer, IDirect3DDevice9Impl *device,
UINT size, UINT usage, DWORD fvf, D3DPOOL pool)
{
IDirect3DVertexBuffer9Impl *object;
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hrc = D3D_OK;
HRESULT hr;
/* Allocate the storage for the device */
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVertexBuffer9Impl));
if (NULL == object) {
FIXME("Allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n");
return D3DERR_OUTOFVIDEOMEMORY;
}
object->lpVtbl = &Direct3DVertexBuffer9_Vtbl;
object->ref = 1;
object->fvf = FVF;
buffer->lpVtbl = &Direct3DVertexBuffer9_Vtbl;
buffer->ref = 1;
buffer->fvf = fvf;
wined3d_mutex_lock();
hrc = IWineD3DDevice_CreateVertexBuffer(This->WineD3DDevice, Size, Usage & WINED3DUSAGE_MASK,
0 /* fvf for ddraw only */, (WINED3DPOOL) Pool, &(object->wineD3DVertexBuffer), (IUnknown *)object);
hr = IWineD3DDevice_CreateVertexBuffer(device->WineD3DDevice, size, usage & WINED3DUSAGE_MASK,
0 /* fvf for ddraw only */, (WINED3DPOOL)pool, &buffer->wineD3DVertexBuffer, (IUnknown *)buffer);
wined3d_mutex_unlock();
if (hrc != D3D_OK) {
/* free up object */
WARN("(%p) call to IWineD3DDevice_CreateVertexBuffer failed\n", This);
HeapFree(GetProcessHeap(), 0, object);
} else {
IDirect3DDevice9Ex_AddRef(iface);
object->parentDevice = iface;
TRACE("(%p) : Created vertex buffer %p\n", This, object);
*ppVertexBuffer = (LPDIRECT3DVERTEXBUFFER9) object;
if (FAILED(hr))
{
WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
return hr;
}
return hrc;
buffer->parentDevice = (IDirect3DDevice9Ex *)device;
IDirect3DDevice9Ex_AddRef(buffer->parentDevice);
return D3D_OK;
}