d3dx9_36: Fix the sprite tests to make them pass in Windows.
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@ -75,7 +75,7 @@ static void test_ID3DXSprite(IDirect3DDevice9 *device)
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HRESULT hr;
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HRESULT hr;
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IDirect3DDevice9_GetDirect3D(device, &d3d);
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IDirect3DDevice9_GetDirect3D(device, &d3d);
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hr = IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_UNKNOWN, 0, D3DRTYPE_TEXTURE, D3DFMT_A8R8G8B8);
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hr = IDirect3D9_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, D3DUSAGE_DYNAMIC, D3DRTYPE_TEXTURE, D3DFMT_A8R8G8B8);
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IDirect3D9_Release(d3d);
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IDirect3D9_Release(d3d);
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ok (hr == D3D_OK, "D3DFMT_A8R8G8B8 not supported\n");
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ok (hr == D3D_OK, "D3DFMT_A8R8G8B8 not supported\n");
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if (FAILED(hr)) return;
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if (FAILED(hr)) return;
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