From de0b3b21d570eac77865f97283a26ab53c50b67d Mon Sep 17 00:00:00 2001 From: David Adam Date: Fri, 3 Jul 2009 18:08:19 +0200 Subject: [PATCH] d3dx9_36: Fix the sprite tests to make them pass in Windows. --- dlls/d3dx9_36/tests/core.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/d3dx9_36/tests/core.c b/dlls/d3dx9_36/tests/core.c index d465cbad90b..b1379ef85fb 100644 --- a/dlls/d3dx9_36/tests/core.c +++ b/dlls/d3dx9_36/tests/core.c @@ -75,7 +75,7 @@ static void test_ID3DXSprite(IDirect3DDevice9 *device) HRESULT hr; IDirect3DDevice9_GetDirect3D(device, &d3d); - hr = IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_UNKNOWN, 0, D3DRTYPE_TEXTURE, D3DFMT_A8R8G8B8); + hr = IDirect3D9_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, D3DUSAGE_DYNAMIC, D3DRTYPE_TEXTURE, D3DFMT_A8R8G8B8); IDirect3D9_Release(d3d); ok (hr == D3D_OK, "D3DFMT_A8R8G8B8 not supported\n"); if (FAILED(hr)) return;