wined3d: Get rid of the PUSH1 macro.
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@ -4221,7 +4221,6 @@ static void fillGLAttribFuncs(const WineD3D_GL_Info *gl_info)
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}
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}
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}
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}
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#define PUSH1(att) attribs[nAttribs++] = (att);
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BOOL InitAdapters(IWineD3DImpl *This)
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BOOL InitAdapters(IWineD3DImpl *This)
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{
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{
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static HMODULE mod_gl;
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static HMODULE mod_gl;
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@ -4346,16 +4345,16 @@ BOOL InitAdapters(IWineD3DImpl *This)
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adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, adapter->nCfgs *sizeof(WineD3D_PixelFormat));
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adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, adapter->nCfgs *sizeof(WineD3D_PixelFormat));
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cfgs = adapter->cfgs;
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cfgs = adapter->cfgs;
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PUSH1(WGL_RED_BITS_ARB)
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attribs[nAttribs++] = WGL_RED_BITS_ARB;
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PUSH1(WGL_GREEN_BITS_ARB)
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attribs[nAttribs++] = WGL_GREEN_BITS_ARB;
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PUSH1(WGL_BLUE_BITS_ARB)
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attribs[nAttribs++] = WGL_BLUE_BITS_ARB;
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PUSH1(WGL_ALPHA_BITS_ARB)
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attribs[nAttribs++] = WGL_ALPHA_BITS_ARB;
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PUSH1(WGL_DEPTH_BITS_ARB)
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attribs[nAttribs++] = WGL_DEPTH_BITS_ARB;
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PUSH1(WGL_STENCIL_BITS_ARB)
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attribs[nAttribs++] = WGL_STENCIL_BITS_ARB;
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PUSH1(WGL_DRAW_TO_WINDOW_ARB)
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attribs[nAttribs++] = WGL_DRAW_TO_WINDOW_ARB;
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PUSH1(WGL_PIXEL_TYPE_ARB)
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attribs[nAttribs++] = WGL_PIXEL_TYPE_ARB;
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PUSH1(WGL_DOUBLE_BUFFER_ARB)
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attribs[nAttribs++] = WGL_DOUBLE_BUFFER_ARB;
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PUSH1(WGL_AUX_BUFFERS_ARB)
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attribs[nAttribs++] = WGL_AUX_BUFFERS_ARB;
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for (iPixelFormat=1; iPixelFormat <= adapter->nCfgs; ++iPixelFormat)
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for (iPixelFormat=1; iPixelFormat <= adapter->nCfgs; ++iPixelFormat)
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{
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{
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@ -4457,7 +4456,6 @@ nogl_adapter:
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This->adapter_count = 1;
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This->adapter_count = 1;
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return FALSE;
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return FALSE;
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}
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}
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#undef PUSH1
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/**********************************************************
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/**********************************************************
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* IWineD3D VTbl follows
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* IWineD3D VTbl follows
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