wined3d: Make the resource parameter to wined3d_resource_get_decompress_format() const.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2018-09-15 00:00:59 +04:30 committed by Alexandre Julliard
parent f9d14d6713
commit db5f14e411
2 changed files with 2 additions and 2 deletions

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@ -478,7 +478,7 @@ void wined3d_resource_update_draw_binding(struct wined3d_resource *resource)
} }
} }
const struct wined3d_format *wined3d_resource_get_decompress_format(struct wined3d_resource *resource) const struct wined3d_format *wined3d_resource_get_decompress_format(const struct wined3d_resource *resource)
{ {
const struct wined3d_adapter *adapter = resource->device->adapter; const struct wined3d_adapter *adapter = resource->device->adapter;
if (resource->format_flags & (WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_SRGB_WRITE) if (resource->format_flags & (WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_SRGB_WRITE)

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@ -3125,7 +3125,7 @@ void resource_unload(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
BOOL wined3d_resource_allocate_sysmem(struct wined3d_resource *resource) DECLSPEC_HIDDEN; BOOL wined3d_resource_allocate_sysmem(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
void wined3d_resource_free_sysmem(struct wined3d_resource *resource) DECLSPEC_HIDDEN; void wined3d_resource_free_sysmem(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
const struct wined3d_format *wined3d_resource_get_decompress_format( const struct wined3d_format *wined3d_resource_get_decompress_format(
struct wined3d_resource *resource) DECLSPEC_HIDDEN; const struct wined3d_resource *resource) DECLSPEC_HIDDEN;
GLbitfield wined3d_resource_gl_map_flags(DWORD d3d_flags) DECLSPEC_HIDDEN; GLbitfield wined3d_resource_gl_map_flags(DWORD d3d_flags) DECLSPEC_HIDDEN;
GLenum wined3d_resource_gl_legacy_map_flags(DWORD d3d_flags) DECLSPEC_HIDDEN; GLenum wined3d_resource_gl_legacy_map_flags(DWORD d3d_flags) DECLSPEC_HIDDEN;
BOOL wined3d_resource_is_offscreen(struct wined3d_resource *resource) DECLSPEC_HIDDEN; BOOL wined3d_resource_is_offscreen(struct wined3d_resource *resource) DECLSPEC_HIDDEN;