diff --git a/dlls/wined3d/resource.c b/dlls/wined3d/resource.c index 95c9b7ff197..a3dadec3ab1 100644 --- a/dlls/wined3d/resource.c +++ b/dlls/wined3d/resource.c @@ -478,7 +478,7 @@ void wined3d_resource_update_draw_binding(struct wined3d_resource *resource) } } -const struct wined3d_format *wined3d_resource_get_decompress_format(struct wined3d_resource *resource) +const struct wined3d_format *wined3d_resource_get_decompress_format(const struct wined3d_resource *resource) { const struct wined3d_adapter *adapter = resource->device->adapter; if (resource->format_flags & (WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_SRGB_WRITE) diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 19341a59b75..b96d3a53c09 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -3125,7 +3125,7 @@ void resource_unload(struct wined3d_resource *resource) DECLSPEC_HIDDEN; BOOL wined3d_resource_allocate_sysmem(struct wined3d_resource *resource) DECLSPEC_HIDDEN; void wined3d_resource_free_sysmem(struct wined3d_resource *resource) DECLSPEC_HIDDEN; const struct wined3d_format *wined3d_resource_get_decompress_format( - struct wined3d_resource *resource) DECLSPEC_HIDDEN; + const struct wined3d_resource *resource) DECLSPEC_HIDDEN; GLbitfield wined3d_resource_gl_map_flags(DWORD d3d_flags) DECLSPEC_HIDDEN; GLenum wined3d_resource_gl_legacy_map_flags(DWORD d3d_flags) DECLSPEC_HIDDEN; BOOL wined3d_resource_is_offscreen(struct wined3d_resource *resource) DECLSPEC_HIDDEN;