wined3d: Explicitly calculate the sub-resource layer in raw_blitter_blit().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
34992108bb
commit
daf754cea3
|
@ -2587,6 +2587,7 @@ static DWORD raw_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit
|
||||||
const struct wined3d_gl_info *gl_info = context->gl_info;
|
const struct wined3d_gl_info *gl_info = context->gl_info;
|
||||||
unsigned int src_sub_resource_idx, dst_sub_resource_idx;
|
unsigned int src_sub_resource_idx, dst_sub_resource_idx;
|
||||||
struct wined3d_texture *src_texture, *dst_texture;
|
struct wined3d_texture *src_texture, *dst_texture;
|
||||||
|
unsigned int src_layer, dst_layer;
|
||||||
struct wined3d_blitter *next;
|
struct wined3d_blitter *next;
|
||||||
GLuint src_name, dst_name;
|
GLuint src_name, dst_name;
|
||||||
DWORD location;
|
DWORD location;
|
||||||
|
@ -2625,6 +2626,7 @@ static DWORD raw_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit
|
||||||
if (!wined3d_texture_load_location(src_texture, src_sub_resource_idx, context, location))
|
if (!wined3d_texture_load_location(src_texture, src_sub_resource_idx, context, location))
|
||||||
ERR("Failed to load the source sub-resource into %s.\n", wined3d_debug_location(location));
|
ERR("Failed to load the source sub-resource into %s.\n", wined3d_debug_location(location));
|
||||||
src_name = wined3d_texture_get_texture_name(src_texture, context, location == WINED3D_LOCATION_TEXTURE_SRGB);
|
src_name = wined3d_texture_get_texture_name(src_texture, context, location == WINED3D_LOCATION_TEXTURE_SRGB);
|
||||||
|
src_layer = src_sub_resource_idx / src_texture->level_count;
|
||||||
|
|
||||||
location = dst_location & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB);
|
location = dst_location & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB);
|
||||||
if (!location)
|
if (!location)
|
||||||
|
@ -2641,12 +2643,12 @@ static DWORD raw_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit
|
||||||
ERR("Failed to load the destination sub-resource into %s.\n", wined3d_debug_location(location));
|
ERR("Failed to load the destination sub-resource into %s.\n", wined3d_debug_location(location));
|
||||||
}
|
}
|
||||||
dst_name = wined3d_texture_get_texture_name(dst_texture, context, location == WINED3D_LOCATION_TEXTURE_SRGB);
|
dst_name = wined3d_texture_get_texture_name(dst_texture, context, location == WINED3D_LOCATION_TEXTURE_SRGB);
|
||||||
|
dst_layer = dst_sub_resource_idx / dst_texture->level_count;
|
||||||
|
|
||||||
GL_EXTCALL(glCopyImageSubData(src_name, src_texture->target, src_surface->texture_level,
|
GL_EXTCALL(glCopyImageSubData(src_name, src_texture->target, src_surface->texture_level,
|
||||||
src_rect->left, src_rect->top, src_surface->texture_layer,
|
src_rect->left, src_rect->top, src_layer, dst_name, dst_texture->target, dst_surface->texture_level,
|
||||||
dst_name, dst_texture->target, dst_surface->texture_level,
|
dst_rect->left, dst_rect->top, dst_layer, src_rect->right - src_rect->left,
|
||||||
dst_rect->left, dst_rect->top, dst_surface->texture_layer,
|
src_rect->bottom - src_rect->top, 1));
|
||||||
src_rect->right - src_rect->left, src_rect->bottom - src_rect->top, 1));
|
|
||||||
checkGLcall("copy image data");
|
checkGLcall("copy image data");
|
||||||
|
|
||||||
wined3d_texture_validate_location(dst_texture, dst_sub_resource_idx, location);
|
wined3d_texture_validate_location(dst_texture, dst_sub_resource_idx, location);
|
||||||
|
|
Loading…
Reference in New Issue