diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index b2df8f947c3..9c0d039c13d 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -2587,6 +2587,7 @@ static DWORD raw_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit const struct wined3d_gl_info *gl_info = context->gl_info; unsigned int src_sub_resource_idx, dst_sub_resource_idx; struct wined3d_texture *src_texture, *dst_texture; + unsigned int src_layer, dst_layer; struct wined3d_blitter *next; GLuint src_name, dst_name; DWORD location; @@ -2625,6 +2626,7 @@ static DWORD raw_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit if (!wined3d_texture_load_location(src_texture, src_sub_resource_idx, context, location)) ERR("Failed to load the source sub-resource into %s.\n", wined3d_debug_location(location)); src_name = wined3d_texture_get_texture_name(src_texture, context, location == WINED3D_LOCATION_TEXTURE_SRGB); + src_layer = src_sub_resource_idx / src_texture->level_count; location = dst_location & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB); if (!location) @@ -2641,12 +2643,12 @@ static DWORD raw_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit ERR("Failed to load the destination sub-resource into %s.\n", wined3d_debug_location(location)); } dst_name = wined3d_texture_get_texture_name(dst_texture, context, location == WINED3D_LOCATION_TEXTURE_SRGB); + dst_layer = dst_sub_resource_idx / dst_texture->level_count; GL_EXTCALL(glCopyImageSubData(src_name, src_texture->target, src_surface->texture_level, - src_rect->left, src_rect->top, src_surface->texture_layer, - dst_name, dst_texture->target, dst_surface->texture_level, - dst_rect->left, dst_rect->top, dst_surface->texture_layer, - src_rect->right - src_rect->left, src_rect->bottom - src_rect->top, 1)); + src_rect->left, src_rect->top, src_layer, dst_name, dst_texture->target, dst_surface->texture_level, + dst_rect->left, dst_rect->top, dst_layer, src_rect->right - src_rect->left, + src_rect->bottom - src_rect->top, 1)); checkGLcall("copy image data"); wined3d_texture_validate_location(dst_texture, dst_sub_resource_idx, location);