windows.gaming.input: Implement IGamepadStatics2_FromGameController.

Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Rémi Bernon 2022-03-08 10:55:26 +01:00 committed by Alexandre Julliard
parent a9fbfa1b9c
commit da745fee16
1 changed files with 40 additions and 0 deletions

View File

@ -27,6 +27,7 @@ struct gamepad_statics
{
IActivationFactory IActivationFactory_iface;
IGamepadStatics IGamepadStatics_iface;
IGamepadStatics2 IGamepadStatics2_iface;
ICustomGameControllerFactory ICustomGameControllerFactory_iface;
LONG ref;
};
@ -57,6 +58,12 @@ static HRESULT WINAPI factory_QueryInterface( IActivationFactory *iface, REFIID
return S_OK;
}
if (IsEqualGUID( iid, &IID_IGamepadStatics2 ))
{
IInspectable_AddRef( (*out = &impl->IGamepadStatics2_iface) );
return S_OK;
}
if (IsEqualGUID( iid, &IID_ICustomGameControllerFactory ))
{
IInspectable_AddRef( (*out = &impl->ICustomGameControllerFactory_iface) );
@ -188,6 +195,38 @@ static const struct IGamepadStaticsVtbl statics_vtbl =
statics_get_Gamepads,
};
DEFINE_IINSPECTABLE( statics2, IGamepadStatics2, struct gamepad_statics, IActivationFactory_iface )
static HRESULT WINAPI statics2_FromGameController( IGamepadStatics2 *iface, IGameController *game_controller, IGamepad **value )
{
struct gamepad_statics *impl = impl_from_IGamepadStatics2( iface );
IGameController *controller;
HRESULT hr;
TRACE( "iface %p, game_controller %p, value %p.\n", iface, game_controller, value );
hr = IGameControllerFactoryManagerStatics2_TryGetFactoryControllerFromGameController( manager_factory, &impl->ICustomGameControllerFactory_iface,
game_controller, &controller );
if (FAILED(hr)) return hr;
hr = IGameController_QueryInterface( controller, &IID_IGamepad, (void **)value );
IGameController_Release( controller );
return hr;
}
static const struct IGamepadStatics2Vtbl statics2_vtbl =
{
statics2_QueryInterface,
statics2_AddRef,
statics2_Release,
/* IInspectable methods */
statics2_GetIids,
statics2_GetRuntimeClassName,
statics2_GetTrustLevel,
/* IGamepadStatics2 methods */
statics2_FromGameController,
};
DEFINE_IINSPECTABLE( controller_factory, ICustomGameControllerFactory, struct gamepad_statics, IActivationFactory_iface )
static HRESULT WINAPI controller_factory_CreateGameController( ICustomGameControllerFactory *iface, IGameControllerProvider *provider,
@ -228,6 +267,7 @@ static struct gamepad_statics gamepad_statics =
{
{&factory_vtbl},
{&statics_vtbl},
{&statics2_vtbl},
{&controller_factory_vtbl},
1,
};