d2d1: Silence SetSegmentFlags() FIXME when setting default value.
Some software (Buhl Tax and variants) repeatedly calls SetSegmentFlags() with D2D1_PATH_SEGMENT_NONE, which is just the default value and has no effect (unless the flags where already changed, which still reports a FIXME). Signed-off-by: Stefan Brüns <stefan.bruens@rwth-aachen.de> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2773,7 +2773,10 @@ static void STDMETHODCALLTYPE d2d_geometry_sink_SetFillMode(ID2D1GeometrySink *i
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static void STDMETHODCALLTYPE d2d_geometry_sink_SetSegmentFlags(ID2D1GeometrySink *iface, D2D1_PATH_SEGMENT flags)
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static void STDMETHODCALLTYPE d2d_geometry_sink_SetSegmentFlags(ID2D1GeometrySink *iface, D2D1_PATH_SEGMENT flags)
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{
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{
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FIXME("iface %p, flags %#x stub!\n", iface, flags);
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TRACE("iface %p, flags %#x.\n", iface, flags);
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if (flags != D2D1_PATH_SEGMENT_NONE)
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FIXME("Ignoring flags %#x.\n", flags);
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}
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}
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static void STDMETHODCALLTYPE d2d_geometry_sink_BeginFigure(ID2D1GeometrySink *iface,
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static void STDMETHODCALLTYPE d2d_geometry_sink_BeginFigure(ID2D1GeometrySink *iface,
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