d3d11/tests: Run test_instanced_draw separately.

Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Stefan Dösinger 2022-01-11 13:01:40 +03:00 committed by Alexandre Julliard
parent 35f94f877d
commit e275eb6403
1 changed files with 5 additions and 1 deletions

View File

@ -34001,7 +34001,6 @@ START_TEST(d3d11)
queue_test(test_scissor);
queue_test(test_clear_state);
queue_test(test_il_append_aligned);
queue_test(test_instanced_draw);
queue_test(test_vertex_id);
queue_test(test_fragment_coords);
queue_test(test_initial_texture_data);
@ -34116,4 +34115,9 @@ START_TEST(d3d11)
queue_test(test_dynamic_map_synchronization);
run_queued_tests();
/* This test fails randomly on Win10 when run together with others
* on Radeon GPUs. Radeon 560 (0x1002:0x67ef), both on the testbot
* and Stefan's macbook. */
test_instanced_draw();
}