d3d11/tests: Run test_instanced_draw separately.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -34001,7 +34001,6 @@ START_TEST(d3d11)
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queue_test(test_scissor);
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queue_test(test_clear_state);
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queue_test(test_il_append_aligned);
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queue_test(test_instanced_draw);
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queue_test(test_vertex_id);
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queue_test(test_fragment_coords);
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queue_test(test_initial_texture_data);
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@ -34116,4 +34115,9 @@ START_TEST(d3d11)
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queue_test(test_dynamic_map_synchronization);
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run_queued_tests();
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/* This test fails randomly on Win10 when run together with others
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* on Radeon GPUs. Radeon 560 (0x1002:0x67ef), both on the testbot
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* and Stefan's macbook. */
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test_instanced_draw();
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}
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