wined3d: Take into account all shader stages when determining feature level.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2018-07-13 13:52:23 +02:00 committed by Alexandre Julliard
parent a622fbf9f3
commit d97ca4b86f
1 changed files with 12 additions and 5 deletions

View File

@ -1847,22 +1847,29 @@ static enum wined3d_pci_vendor wined3d_guess_card_vendor(const char *gl_vendor_s
static enum wined3d_feature_level feature_level_from_caps(const struct wined3d_gl_info *gl_info, static enum wined3d_feature_level feature_level_from_caps(const struct wined3d_gl_info *gl_info,
const struct shader_caps *shader_caps, const struct fragment_caps *fragment_caps) const struct shader_caps *shader_caps, const struct fragment_caps *fragment_caps)
{ {
unsigned int shader_model;
shader_model = min(shader_caps->vs_version, shader_caps->ps_version);
shader_model = min(shader_model, max(shader_caps->gs_version, 3));
shader_model = min(shader_model, max(shader_caps->hs_version, 4));
shader_model = min(shader_model, max(shader_caps->ds_version, 4));
if (gl_info->supported[WINED3D_GL_VERSION_3_2] && gl_info->supported[ARB_SAMPLER_OBJECTS]) if (gl_info->supported[WINED3D_GL_VERSION_3_2] && gl_info->supported[ARB_SAMPLER_OBJECTS])
{ {
if (shader_caps->vs_version >= 5 if (shader_model >= 5
&& gl_info->supported[ARB_DRAW_INDIRECT] && gl_info->supported[ARB_DRAW_INDIRECT]
&& gl_info->supported[ARB_TEXTURE_COMPRESSION_BPTC]) && gl_info->supported[ARB_TEXTURE_COMPRESSION_BPTC])
return WINED3D_FEATURE_LEVEL_11; return WINED3D_FEATURE_LEVEL_11;
if (shader_caps->vs_version == 4) if (shader_model == 4)
return WINED3D_FEATURE_LEVEL_10; return WINED3D_FEATURE_LEVEL_10;
} }
if (shader_caps->vs_version == 3) if (shader_model == 3)
return WINED3D_FEATURE_LEVEL_9_SM3; return WINED3D_FEATURE_LEVEL_9_SM3;
if (shader_caps->vs_version == 2) if (shader_model == 2)
return WINED3D_FEATURE_LEVEL_9_SM2; return WINED3D_FEATURE_LEVEL_9_SM2;
if (shader_caps->vs_version == 1) if (shader_model == 1)
return WINED3D_FEATURE_LEVEL_8; return WINED3D_FEATURE_LEVEL_8;
if (fragment_caps->TextureOpCaps & WINED3DTEXOPCAPS_DOTPRODUCT3) if (fragment_caps->TextureOpCaps & WINED3DTEXOPCAPS_DOTPRODUCT3)