wined3d: Pass a wined3d_context_gl structure to context_destroy_fbo_entry().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -561,14 +561,14 @@ static void wined3d_context_gl_reuse_fbo_entry(struct wined3d_context_gl *contex
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}
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/* Context activation is done by the caller. */
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static void context_destroy_fbo_entry(struct wined3d_context *context, struct fbo_entry *entry)
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static void wined3d_context_gl_destroy_fbo_entry(struct wined3d_context_gl *context_gl, struct fbo_entry *entry)
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{
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if (entry->id)
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{
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TRACE("Destroy FBO %u.\n", entry->id);
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wined3d_context_gl_destroy_fbo(wined3d_context_gl(context), entry->id);
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wined3d_context_gl_destroy_fbo(context_gl, entry->id);
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}
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--context->fbo_entry_count;
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--context_gl->c.fbo_entry_count;
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list_remove(&entry->entry);
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heap_free(entry);
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}
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@ -767,7 +767,7 @@ static void context_apply_fbo_state(struct wined3d_context *context, GLenum targ
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LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, &context->fbo_destroy_list, struct fbo_entry, entry)
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{
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context_destroy_fbo_entry(context, entry);
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wined3d_context_gl_destroy_fbo_entry(context_gl, entry);
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}
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if (context->rebind_fbo)
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@ -1341,13 +1341,13 @@ void wined3d_context_cleanup(struct wined3d_context *context)
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LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, &context->fbo_destroy_list, struct fbo_entry, entry)
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{
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if (!context->valid) entry->id = 0;
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context_destroy_fbo_entry(context, entry);
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wined3d_context_gl_destroy_fbo_entry(wined3d_context_gl(context), entry);
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}
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LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, &context->fbo_list, struct fbo_entry, entry)
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{
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if (!context->valid) entry->id = 0;
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context_destroy_fbo_entry(context, entry);
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wined3d_context_gl_destroy_fbo_entry(wined3d_context_gl(context), entry);
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}
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context_restore_pixel_format(context);
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