wined3d: Pass a wined3d_context_gl structure to context_reuse_fbo_entry().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2019-05-16 17:34:57 +04:30 committed by Alexandre Julliard
parent 9729f15acc
commit 66156781ee
1 changed files with 6 additions and 5 deletions

View File

@ -540,17 +540,16 @@ static struct fbo_entry *context_create_fbo_entry(const struct wined3d_context *
}
/* Context activation is done by the caller. */
static void context_reuse_fbo_entry(struct wined3d_context *context, GLenum target,
static void wined3d_context_gl_reuse_fbo_entry(struct wined3d_context_gl *context_gl, GLenum target,
const struct wined3d_rendertarget_info *render_targets, const struct wined3d_rendertarget_info *depth_stencil,
DWORD color_location, DWORD ds_location, struct fbo_entry *entry)
{
struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
const struct wined3d_gl_info *gl_info = context->gl_info;
const struct wined3d_gl_info *gl_info = context_gl->c.gl_info;
wined3d_context_gl_bind_fbo(context_gl, target, entry->id);
context_clean_fbo_attachments(gl_info, target);
context_generate_fbo_key(context, &entry->key, render_targets, depth_stencil, color_location, ds_location);
context_generate_fbo_key(&context_gl->c, &entry->key, render_targets, depth_stencil, color_location, ds_location);
entry->flags = 0;
if (depth_stencil->resource)
{
@ -579,6 +578,7 @@ static struct fbo_entry *context_find_fbo_entry(struct wined3d_context *context,
const struct wined3d_rendertarget_info *render_targets, const struct wined3d_rendertarget_info *depth_stencil,
DWORD color_location, DWORD ds_location)
{
struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
static const struct wined3d_rendertarget_info ds_null = {{0}};
const struct wined3d_gl_info *gl_info = context->gl_info;
struct wined3d_texture *rt_texture, *ds_texture;
@ -695,7 +695,8 @@ static struct fbo_entry *context_find_fbo_entry(struct wined3d_context *context,
else
{
entry = LIST_ENTRY(list_tail(&context->fbo_list), struct fbo_entry, entry);
context_reuse_fbo_entry(context, target, render_targets, depth_stencil, color_location, ds_location, entry);
wined3d_context_gl_reuse_fbo_entry(context_gl, target, render_targets,
depth_stencil, color_location, ds_location, entry);
list_remove(&entry->entry);
list_add_head(&context->fbo_list, &entry->entry);
}