wined3d: Pass a wined3d_context_gl structure to context_destroy_fbo().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2019-05-16 17:34:56 +04:30 committed by Alexandre Julliard
parent 7b8d104d66
commit 9729f15acc
1 changed files with 3 additions and 4 deletions

View File

@ -99,10 +99,9 @@ static void context_clean_fbo_attachments(const struct wined3d_gl_info *gl_info,
}
/* Context activation is done by the caller. */
static void context_destroy_fbo(struct wined3d_context *context, GLuint fbo)
static void wined3d_context_gl_destroy_fbo(struct wined3d_context_gl *context_gl, GLuint fbo)
{
struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
const struct wined3d_gl_info *gl_info = context->gl_info;
const struct wined3d_gl_info *gl_info = context_gl->c.gl_info;
wined3d_context_gl_bind_fbo(context_gl, GL_FRAMEBUFFER, fbo);
context_clean_fbo_attachments(gl_info, GL_FRAMEBUFFER);
@ -568,7 +567,7 @@ static void context_destroy_fbo_entry(struct wined3d_context *context, struct fb
if (entry->id)
{
TRACE("Destroy FBO %u.\n", entry->id);
context_destroy_fbo(context, entry->id);
wined3d_context_gl_destroy_fbo(wined3d_context_gl(context), entry->id);
}
--context->fbo_entry_count;
list_remove(&entry->entry);