wined3d: Pass a wined3d_context_gl structure to context_destroy_fbo_entry().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2019-05-16 17:34:58 +04:30 committed by Alexandre Julliard
parent 66156781ee
commit d93689334f
1 changed files with 6 additions and 6 deletions

View File

@ -561,14 +561,14 @@ static void wined3d_context_gl_reuse_fbo_entry(struct wined3d_context_gl *contex
} }
/* Context activation is done by the caller. */ /* Context activation is done by the caller. */
static void context_destroy_fbo_entry(struct wined3d_context *context, struct fbo_entry *entry) static void wined3d_context_gl_destroy_fbo_entry(struct wined3d_context_gl *context_gl, struct fbo_entry *entry)
{ {
if (entry->id) if (entry->id)
{ {
TRACE("Destroy FBO %u.\n", entry->id); TRACE("Destroy FBO %u.\n", entry->id);
wined3d_context_gl_destroy_fbo(wined3d_context_gl(context), entry->id); wined3d_context_gl_destroy_fbo(context_gl, entry->id);
} }
--context->fbo_entry_count; --context_gl->c.fbo_entry_count;
list_remove(&entry->entry); list_remove(&entry->entry);
heap_free(entry); heap_free(entry);
} }
@ -767,7 +767,7 @@ static void context_apply_fbo_state(struct wined3d_context *context, GLenum targ
LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, &context->fbo_destroy_list, struct fbo_entry, entry) LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, &context->fbo_destroy_list, struct fbo_entry, entry)
{ {
context_destroy_fbo_entry(context, entry); wined3d_context_gl_destroy_fbo_entry(context_gl, entry);
} }
if (context->rebind_fbo) if (context->rebind_fbo)
@ -1341,13 +1341,13 @@ void wined3d_context_cleanup(struct wined3d_context *context)
LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, &context->fbo_destroy_list, struct fbo_entry, entry) LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, &context->fbo_destroy_list, struct fbo_entry, entry)
{ {
if (!context->valid) entry->id = 0; if (!context->valid) entry->id = 0;
context_destroy_fbo_entry(context, entry); wined3d_context_gl_destroy_fbo_entry(wined3d_context_gl(context), entry);
} }
LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, &context->fbo_list, struct fbo_entry, entry) LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, &context->fbo_list, struct fbo_entry, entry)
{ {
if (!context->valid) entry->id = 0; if (!context->valid) entry->id = 0;
context_destroy_fbo_entry(context, entry); wined3d_context_gl_destroy_fbo_entry(wined3d_context_gl(context), entry);
} }
context_restore_pixel_format(context); context_restore_pixel_format(context);