d3d10core: Implement d3d10_device_GSGetConstantBuffers().

This commit is contained in:
Henri Verbeet 2012-12-03 21:16:34 +01:00 committed by Alexandre Julliard
parent feda45279e
commit d906c94382
4 changed files with 35 additions and 1 deletions

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@ -669,8 +669,27 @@ static void STDMETHODCALLTYPE d3d10_device_IAGetIndexBuffer(ID3D10Device *iface,
static void STDMETHODCALLTYPE d3d10_device_GSGetConstantBuffers(ID3D10Device *iface,
UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
{
FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
struct d3d10_device *device = impl_from_ID3D10Device(iface);
unsigned int i;
TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
iface, start_slot, buffer_count, buffers);
for (i = 0; i < buffer_count; ++i)
{
struct wined3d_buffer *wined3d_buffer;
struct d3d10_buffer *buffer_impl;
if (!(wined3d_buffer = wined3d_device_get_gs_cb(device->wined3d_device, start_slot + i)))
{
buffers[i] = NULL;
continue;
}
buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
buffers[i] = &buffer_impl->ID3D10Buffer_iface;
ID3D10Buffer_AddRef(buffers[i]);
}
}
static void STDMETHODCALLTYPE d3d10_device_GSGetShader(ID3D10Device *iface, ID3D10GeometryShader **shader)

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@ -3168,6 +3168,19 @@ void CDECL wined3d_device_set_gs_cb(struct wined3d_device *device, UINT idx, str
}
}
struct wined3d_buffer * CDECL wined3d_device_get_gs_cb(const struct wined3d_device *device, UINT idx)
{
TRACE("device %p, idx %u.\n", device, idx);
if (idx >= MAX_CONSTANT_BUFFERS)
{
WARN("Invalid constant buffer index %u.\n", idx);
return NULL;
}
return device->stateBlock->state.gs_cb[idx];
}
/* Context activation is done by the caller. */
/* Do not call while under the GL lock. */
#define copy_and_next(dest, src, size) memcpy(dest, src, size); dest += (size)

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@ -66,6 +66,7 @@
@ cdecl wined3d_device_get_front_buffer_data(ptr long ptr)
@ cdecl wined3d_device_get_gamma_ramp(ptr long ptr)
@ cdecl wined3d_device_get_geometry_shader(ptr)
@ cdecl wined3d_device_get_gs_cb(ptr long)
@ cdecl wined3d_device_get_index_buffer(ptr ptr)
@ cdecl wined3d_device_get_light(ptr long ptr)
@ cdecl wined3d_device_get_light_enable(ptr long ptr)

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@ -2127,6 +2127,7 @@ HRESULT __cdecl wined3d_device_get_front_buffer_data(const struct wined3d_device
void __cdecl wined3d_device_get_gamma_ramp(const struct wined3d_device *device,
UINT swapchain_idx, struct wined3d_gamma_ramp *ramp);
struct wined3d_shader * __cdecl wined3d_device_get_geometry_shader(const struct wined3d_device *device);
struct wined3d_buffer * __cdecl wined3d_device_get_gs_cb(const struct wined3d_device *device, UINT idx);
struct wined3d_buffer * __cdecl wined3d_device_get_index_buffer(const struct wined3d_device *device,
enum wined3d_format_id *format);
HRESULT __cdecl wined3d_device_get_light(const struct wined3d_device *device,