diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c index fbebf9ed28c..438beb0385d 100644 --- a/dlls/d3d10core/device.c +++ b/dlls/d3d10core/device.c @@ -669,8 +669,27 @@ static void STDMETHODCALLTYPE d3d10_device_IAGetIndexBuffer(ID3D10Device *iface, static void STDMETHODCALLTYPE d3d10_device_GSGetConstantBuffers(ID3D10Device *iface, UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers) { - FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n", + struct d3d10_device *device = impl_from_ID3D10Device(iface); + unsigned int i; + + TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n", iface, start_slot, buffer_count, buffers); + + for (i = 0; i < buffer_count; ++i) + { + struct wined3d_buffer *wined3d_buffer; + struct d3d10_buffer *buffer_impl; + + if (!(wined3d_buffer = wined3d_device_get_gs_cb(device->wined3d_device, start_slot + i))) + { + buffers[i] = NULL; + continue; + } + + buffer_impl = wined3d_buffer_get_parent(wined3d_buffer); + buffers[i] = &buffer_impl->ID3D10Buffer_iface; + ID3D10Buffer_AddRef(buffers[i]); + } } static void STDMETHODCALLTYPE d3d10_device_GSGetShader(ID3D10Device *iface, ID3D10GeometryShader **shader) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 6ea2f85ea17..c293636072b 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -3168,6 +3168,19 @@ void CDECL wined3d_device_set_gs_cb(struct wined3d_device *device, UINT idx, str } } +struct wined3d_buffer * CDECL wined3d_device_get_gs_cb(const struct wined3d_device *device, UINT idx) +{ + TRACE("device %p, idx %u.\n", device, idx); + + if (idx >= MAX_CONSTANT_BUFFERS) + { + WARN("Invalid constant buffer index %u.\n", idx); + return NULL; + } + + return device->stateBlock->state.gs_cb[idx]; +} + /* Context activation is done by the caller. */ /* Do not call while under the GL lock. */ #define copy_and_next(dest, src, size) memcpy(dest, src, size); dest += (size) diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec index d08c33f1015..c97e7af48f5 100644 --- a/dlls/wined3d/wined3d.spec +++ b/dlls/wined3d/wined3d.spec @@ -66,6 +66,7 @@ @ cdecl wined3d_device_get_front_buffer_data(ptr long ptr) @ cdecl wined3d_device_get_gamma_ramp(ptr long ptr) @ cdecl wined3d_device_get_geometry_shader(ptr) +@ cdecl wined3d_device_get_gs_cb(ptr long) @ cdecl wined3d_device_get_index_buffer(ptr ptr) @ cdecl wined3d_device_get_light(ptr long ptr) @ cdecl wined3d_device_get_light_enable(ptr long ptr) diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h index 206c8ef982a..82287dff36d 100644 --- a/include/wine/wined3d.h +++ b/include/wine/wined3d.h @@ -2127,6 +2127,7 @@ HRESULT __cdecl wined3d_device_get_front_buffer_data(const struct wined3d_device void __cdecl wined3d_device_get_gamma_ramp(const struct wined3d_device *device, UINT swapchain_idx, struct wined3d_gamma_ramp *ramp); struct wined3d_shader * __cdecl wined3d_device_get_geometry_shader(const struct wined3d_device *device); +struct wined3d_buffer * __cdecl wined3d_device_get_gs_cb(const struct wined3d_device *device, UINT idx); struct wined3d_buffer * __cdecl wined3d_device_get_index_buffer(const struct wined3d_device *device, enum wined3d_format_id *format); HRESULT __cdecl wined3d_device_get_light(const struct wined3d_device *device,