include: Add D3D11_KEEP_* constants.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -103,6 +103,9 @@ const INT D3D11_VIEWPORT_BOUNDS_MIN = -32768;
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const UINT D3D11_VIEWPORT_AND_SCISSORRECT_MAX_INDEX = 15;
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const UINT D3D11_VIEWPORT_AND_SCISSORRECT_MAX_INDEX = 15;
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const UINT D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE = 16;
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const UINT D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE = 16;
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const UINT D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL = 0xffffffff;
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const UINT D3D11_KEEP_UNORDERED_ACCESS_VIEWS = 0xffffffff;
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const UINT D3D11_SHADER_MAJOR_VERSION = 5;
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const UINT D3D11_SHADER_MAJOR_VERSION = 5;
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const UINT D3D11_SHADER_MAX_INSTANCES = 65535;
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const UINT D3D11_SHADER_MAX_INSTANCES = 65535;
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const UINT D3D11_SHADER_MAX_INTERFACES = 253;
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const UINT D3D11_SHADER_MAX_INTERFACES = 253;
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