include: Add D3D11_KEEP_* constants.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2016-04-08 13:26:34 +02:00 committed by Alexandre Julliard
parent ad7cb43657
commit d8ebf2efed
1 changed files with 3 additions and 0 deletions

View File

@ -103,6 +103,9 @@ const INT D3D11_VIEWPORT_BOUNDS_MIN = -32768;
const UINT D3D11_VIEWPORT_AND_SCISSORRECT_MAX_INDEX = 15; const UINT D3D11_VIEWPORT_AND_SCISSORRECT_MAX_INDEX = 15;
const UINT D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE = 16; const UINT D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE = 16;
const UINT D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL = 0xffffffff;
const UINT D3D11_KEEP_UNORDERED_ACCESS_VIEWS = 0xffffffff;
const UINT D3D11_SHADER_MAJOR_VERSION = 5; const UINT D3D11_SHADER_MAJOR_VERSION = 5;
const UINT D3D11_SHADER_MAX_INSTANCES = 65535; const UINT D3D11_SHADER_MAX_INSTANCES = 65535;
const UINT D3D11_SHADER_MAX_INTERFACES = 253; const UINT D3D11_SHADER_MAX_INTERFACES = 253;