d3dx9/tests: Use compare_float() in D3DXVector4Test().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1537,8 +1537,9 @@ static void D3DXVector4Test(void)
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D3DXVECTOR4 expectedvec, gotvec, u, v, w, x;
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LPD3DXVECTOR4 funcpointer;
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D3DXVECTOR4 expectedtrans, gottrans;
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float coeff1, coeff2, got, scale;
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D3DXMATRIX mat;
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FLOAT coeff1, coeff2, expected, got, scale;
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BOOL equal;
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u.x = 1.0f; u.y = 2.0f; u.z = 4.0f; u.w = 10.0;
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v.x = -3.0f; v.y = 4.0f; v.z = -5.0f; v.w = 7.0;
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@ -1579,16 +1580,16 @@ static void D3DXVector4Test(void)
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expect_vec4(&expectedvec, &gotvec, 0);
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/*_______________D3DXVec4Dot__________________________*/
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expected = 55.0f;
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got = D3DXVec4Dot(&u,&v);
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ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
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/* Tests the case NULL */
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expected=0.0f;
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got = D3DXVec4Dot(NULL,&v);
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ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
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expected=0.0f;
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got = D3DXVec4Dot(NULL,NULL);
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ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
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got = D3DXVec4Dot(&u, &v);
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equal = compare_float(got, 55.0f, 0);
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ok(equal, "Got unexpected dot %.8e.\n", got);
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/* Tests the case NULL. */
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got = D3DXVec4Dot(NULL, &v);
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equal = compare_float(got, 0.0f, 0);
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ok(equal, "Got unexpected dot %.8e.\n", got);
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got = D3DXVec4Dot(NULL, NULL);
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equal = compare_float(got, 0.0f, 0);
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ok(equal, "Got unexpected dot %.8e.\n", got);
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/*_______________D3DXVec4Hermite_________________________*/
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expectedvec.x = 1224.625f; expectedvec.y = 3461.625f; expectedvec.z = -4758.875f; expectedvec.w = -5781.5f;
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@ -1596,22 +1597,22 @@ static void D3DXVector4Test(void)
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expect_vec4(&expectedvec, &gotvec, 0);
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/*_______________D3DXVec4Length__________________________*/
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expected = 11.0f;
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got = D3DXVec4Length(&u);
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ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
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/* Tests the case NULL */
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expected=0.0f;
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got = D3DXVec4Length(&u);
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equal = compare_float(got, 11.0f, 0);
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ok(equal, "Got unexpected length %.8e.\n", got);
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/* Tests the case NULL. */
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got = D3DXVec4Length(NULL);
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ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
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equal = compare_float(got, 0.0f, 0);
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ok(equal, "Got unexpected length %.8e.\n", got);
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/*_______________D3DXVec4LengthSq________________________*/
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expected = 121.0f;
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got = D3DXVec4LengthSq(&u);
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ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
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/* Tests the case NULL */
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expected=0.0f;
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equal = compare_float(got, 121.0f, 0);
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ok(equal, "Got unexpected length %.8e.\n", got);
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/* Tests the case NULL. */
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got = D3DXVec4LengthSq(NULL);
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ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
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equal = compare_float(got, 0.0f, 0);
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ok(equal, "Got unexpected length %.8e.\n", got);
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/*_______________D3DXVec4Lerp__________________________*/
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expectedvec.x = 27.0f; expectedvec.y = -11.0f; expectedvec.z = 62.5; expectedvec.w = 29.5;
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