d3dx9/tests: Use compare_float() in D3DXVector3Test().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1301,7 +1301,8 @@ static void D3DXVector3Test(void)
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LPD3DXVECTOR3 funcpointer;
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D3DXVECTOR4 expectedtrans, gottrans;
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D3DXMATRIX mat, projection, view, world;
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FLOAT coeff1, coeff2, expected, got, scale;
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float coeff1, coeff2, got, scale;
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BOOL equal;
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nul.x = 0.0f; nul.y = 0.0f; nul.z = 0.0f;
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u.x = 9.0f; u.y = 6.0f; u.z = 2.0f;
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@ -1366,16 +1367,16 @@ static void D3DXVector3Test(void)
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ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
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/*_______________D3DXVec3Dot__________________________*/
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expected = -8.0f;
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got = D3DXVec3Dot(&u,&v);
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ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
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got = D3DXVec3Dot(&u, &v);
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equal = compare_float(got, -8.0f, 0);
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ok(equal, "Got unexpected dot %.8e.\n", got);
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/* Tests the case NULL */
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expected=0.0f;
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got = D3DXVec3Dot(NULL,&v);
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ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
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expected=0.0f;
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got = D3DXVec3Dot(NULL,NULL);
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ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
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got = D3DXVec3Dot(NULL, &v);
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equal = compare_float(got, 0.0f, 0);
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ok(equal, "Got unexpected dot %.8e.\n", got);
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got = D3DXVec3Dot(NULL, NULL);
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equal = compare_float(got, 0.0f, 0);
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ok(equal, "Got unexpected dot %.8e.\n", got);
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/*_______________D3DXVec3Hermite__________________________*/
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expectedvec.x = -6045.75f; expectedvec.y = -6650.0f; expectedvec.z = 1358.875f;
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@ -1383,22 +1384,22 @@ static void D3DXVector3Test(void)
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expect_vec3(&expectedvec, &gotvec, 0);
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/*_______________D3DXVec3Length__________________________*/
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expected = 11.0f;
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got = D3DXVec3Length(&u);
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ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
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/* Tests the case NULL */
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expected=0.0f;
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equal = compare_float(got, 11.0f, 0);
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ok(equal, "Got unexpected length %.8e.\n", got);
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/* Tests the case NULL. */
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got = D3DXVec3Length(NULL);
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ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
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equal = compare_float(got, 0.0f, 0);
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ok(equal, "Got unexpected length %.8e.\n", got);
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/*_______________D3DXVec3LengthSq________________________*/
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expected = 121.0f;
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got = D3DXVec3LengthSq(&u);
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ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
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/* Tests the case NULL */
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expected=0.0f;
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equal = compare_float(got, 121.0f, 0);
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ok(equal, "Got unexpected length %.8e.\n", got);
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/* Tests the case NULL. */
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got = D3DXVec3LengthSq(NULL);
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ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
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equal = compare_float(got, 0.0f, 0);
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ok(equal, "Got unexpected length %.8e.\n", got);
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/*_______________D3DXVec3Lerp__________________________*/
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expectedvec.x = 54.5f; expectedvec.y = 64.5f, expectedvec.z = 41.0f ;
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