d3dx9/tests: Use compare_float() in D3DXVector2Test().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1128,8 +1128,9 @@ static void D3DXVector2Test(void)
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D3DXVECTOR2 expectedvec, gotvec, nul, u, v, w, x;
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LPD3DXVECTOR2 funcpointer;
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D3DXVECTOR4 expectedtrans, gottrans;
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float coeff1, coeff2, got, scale;
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D3DXMATRIX mat;
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FLOAT coeff1, coeff2, expected, got, scale;
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BOOL equal;
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nul.x = 0.0f; nul.y = 0.0f;
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u.x = 3.0f; u.y = 4.0f;
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@ -1166,28 +1167,28 @@ static void D3DXVector2Test(void)
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expect_vec2(&expectedvec, &gotvec, 0);
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/*_______________D3DXVec2CCW__________________________*/
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expected = 55.0f;
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got = D3DXVec2CCW(&u,&v);
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ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
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/* Tests the case NULL */
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expected=0.0f;
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got = D3DXVec2CCW(NULL,&v);
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ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
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expected=0.0f;
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got = D3DXVec2CCW(NULL,NULL);
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ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
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got = D3DXVec2CCW(&u, &v);
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equal = compare_float(got, 55.0f, 0);
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ok(equal, "Got unexpected ccw %.8e.\n", got);
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/* Tests the case NULL. */
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got = D3DXVec2CCW(NULL, &v);
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equal = compare_float(got, 0.0f, 0);
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ok(equal, "Got unexpected ccw %.8e.\n", got);
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got = D3DXVec2CCW(NULL, NULL);
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equal = compare_float(got, 0.0f, 0);
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ok(equal, "Got unexpected ccw %.8e.\n", got);
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/*_______________D3DXVec2Dot__________________________*/
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expected = 15.0f;
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got = D3DXVec2Dot(&u,&v);
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ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
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got = D3DXVec2Dot(&u, &v);
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equal = compare_float(got, 15.0f, 0);
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ok(equal, "Got unexpected dot %.8e.\n", got);
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/* Tests the case NULL */
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expected=0.0f;
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got = D3DXVec2Dot(NULL,&v);
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ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
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expected=0.0f;
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got = D3DXVec2Dot(NULL,NULL);
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ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
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got = D3DXVec2Dot(NULL, &v);
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equal = compare_float(got, 0.0f, 0);
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ok(equal, "Got unexpected dot %.8e.\n", got);
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got = D3DXVec2Dot(NULL, NULL);
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equal = compare_float(got, 0.0f, 0);
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ok(equal, "Got unexpected dot %.8e.\n", got);
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/*_______________D3DXVec2Hermite__________________________*/
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expectedvec.x = 2604.625f; expectedvec.y = -4533.0f;
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@ -1195,22 +1196,22 @@ static void D3DXVector2Test(void)
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expect_vec2(&expectedvec, &gotvec, 0);
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/*_______________D3DXVec2Length__________________________*/
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expected = 5.0f;
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got = D3DXVec2Length(&u);
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ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
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/* Tests the case NULL */
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expected=0.0f;
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got = D3DXVec2Length(&u);
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equal = compare_float(got, 5.0f, 0);
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ok(equal, "Got unexpected length %.8e.\n", got);
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/* Tests the case NULL. */
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got = D3DXVec2Length(NULL);
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ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
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equal = compare_float(got, 0.0f, 0);
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ok(equal, "Got unexpected length %.8e.\n", got);
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/*_______________D3DXVec2LengthSq________________________*/
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expected = 25.0f;
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got = D3DXVec2LengthSq(&u);
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ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
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/* Tests the case NULL */
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expected=0.0f;
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got = D3DXVec2LengthSq(&u);
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equal = compare_float(got, 25.0f, 0);
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ok(equal, "Got unexpected length %.8e.\n", got);
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/* Tests the case NULL. */
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got = D3DXVec2LengthSq(NULL);
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ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
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equal = compare_float(got, 0.0f, 0);
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ok(equal, "Got unexpected length %.8e.\n", got);
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/*_______________D3DXVec2Lerp__________________________*/
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expectedvec.x = 68.0f; expectedvec.y = -28.5f;
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