wined3d: Use wined3d_mask_from_size() in wined3d_render_pass_vk_init().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1154,7 +1154,7 @@ static bool wined3d_render_pass_vk_init(struct wined3d_render_pass_vk *pass,
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rt_count = 0;
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rt_count = 0;
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attachment_count = 0;
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attachment_count = 0;
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mask = key->rt_mask & ((1u << WINED3D_MAX_RENDER_TARGETS) - 1);
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mask = key->rt_mask & wined3d_mask_from_size(WINED3D_MAX_RENDER_TARGETS);
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while (mask)
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while (mask)
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{
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{
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i = wined3d_bit_scan(&mask);
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i = wined3d_bit_scan(&mask);
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@ -1181,7 +1181,7 @@ static bool wined3d_render_pass_vk_init(struct wined3d_render_pass_vk *pass,
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rt_count = i + 1;
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rt_count = i + 1;
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}
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}
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mask = ~key->rt_mask & ((1u << rt_count) - 1);
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mask = ~key->rt_mask & wined3d_mask_from_size(rt_count);
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while (mask)
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while (mask)
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{
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{
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i = wined3d_bit_scan(&mask);
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i = wined3d_bit_scan(&mask);
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