d3d8: Always pass "struct event_data" to "event_fn" in the stateblock tests.
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@ -154,17 +154,24 @@ struct state_test
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#define EVENT_ERROR 0x08
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#define EVENT_APPLY_DATA 0x10
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struct event_data
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{
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DWORD stateblock;
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IDirect3DSurface8 *original_render_target;
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IDirect3DSwapChain8 *new_swap_chain;
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};
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struct event
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{
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int (*event_fn)(IDirect3DDevice8 *device, void *arg);
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int status;
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int (*event_fn)(IDirect3DDevice8 *device, struct event_data *event_data);
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int status;
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};
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/* This is an event-machine, which tests things.
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* It tests get and set operations for a batch of states, based on
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* results from the event function, which directs what's to be done */
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static void execute_test_chain(IDirect3DDevice8 *device, struct state_test *test,
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unsigned int ntests, struct event *event, unsigned int nevents, void *event_arg)
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unsigned int ntests, struct event *event, unsigned int nevents, struct event_data *event_data)
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{
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unsigned int i = 0, j;
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int outcome;
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@ -174,7 +181,7 @@ static void execute_test_chain(IDirect3DDevice8 *device, struct state_test *test
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{
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/* Execute the next event handler (if available) or just set the supplied status */
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outcome = event[j].status;
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if (event[j].event_fn) outcome |= event[j].event_fn(device, event_arg);
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if (event[j].event_fn) outcome |= event[j].event_fn(device, event_data);
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/* Now verify correct outcome depending on what was signaled by the handler.
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* An EVENT_CHECK_TEST signal means check the returned data against the test_data (out).
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@ -256,19 +263,11 @@ static void execute_test_chain(IDirect3DDevice8 *device, struct state_test *test
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}
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}
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struct event_data
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{
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DWORD stateblock;
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IDirect3DSurface8 *original_render_target;
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IDirect3DSwapChain8 *new_swap_chain;
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};
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static int switch_render_target(IDirect3DDevice8* device, void *data)
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static int switch_render_target(IDirect3DDevice8* device, struct event_data *event_data)
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{
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D3DPRESENT_PARAMETERS present_parameters;
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IDirect3DSwapChain8 *swapchain = NULL;
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IDirect3DSurface8 *backbuffer = NULL;
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struct event_data *edata = data;
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D3DDISPLAYMODE d3ddm;
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HRESULT hr;
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@ -290,7 +289,7 @@ static int switch_render_target(IDirect3DDevice8* device, void *data)
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if (FAILED(hr)) goto error;
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/* Save the current render target */
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hr = IDirect3DDevice8_GetRenderTarget(device, &edata->original_render_target);
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hr = IDirect3DDevice8_GetRenderTarget(device, &event_data->original_render_target);
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ok(SUCCEEDED(hr), "GetRenderTarget returned %#x.\n", hr);
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if (FAILED(hr)) goto error;
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@ -300,7 +299,7 @@ static int switch_render_target(IDirect3DDevice8* device, void *data)
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if (FAILED(hr)) goto error;
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IDirect3DSurface8_Release(backbuffer);
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edata->new_swap_chain = swapchain;
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event_data->new_swap_chain = swapchain;
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return EVENT_OK;
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error:
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@ -309,26 +308,25 @@ error:
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return EVENT_ERROR;
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}
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static int revert_render_target(IDirect3DDevice8 *device, void *data)
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static int revert_render_target(IDirect3DDevice8 *device, struct event_data *event_data)
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{
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struct event_data *edata = data;
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HRESULT hr;
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/* Reset the old render target */
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hr = IDirect3DDevice8_SetRenderTarget(device, edata->original_render_target, NULL);
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hr = IDirect3DDevice8_SetRenderTarget(device, event_data->original_render_target, NULL);
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ok(SUCCEEDED(hr), "SetRenderTarget returned %#x.\n", hr);
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if (FAILED(hr))
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{
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IDirect3DSurface8_Release(edata->original_render_target);
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IDirect3DSurface8_Release(event_data->original_render_target);
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return EVENT_ERROR;
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}
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IDirect3DSurface8_Release(edata->original_render_target);
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IDirect3DSwapChain8_Release(edata->new_swap_chain);
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IDirect3DSurface8_Release(event_data->original_render_target);
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IDirect3DSwapChain8_Release(event_data->new_swap_chain);
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return EVENT_OK;
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}
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static int begin_stateblock(IDirect3DDevice8 *device, void *data)
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static int begin_stateblock(IDirect3DDevice8 *device, struct event_data *event_data)
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{
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HRESULT hr;
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@ -338,44 +336,39 @@ static int begin_stateblock(IDirect3DDevice8 *device, void *data)
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return EVENT_OK;
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}
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static int end_stateblock(IDirect3DDevice8 *device, void *data)
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static int end_stateblock(IDirect3DDevice8 *device, struct event_data *event_data)
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{
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struct event_data *edata = data;
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HRESULT hr;
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hr = IDirect3DDevice8_EndStateBlock(device, &edata->stateblock);
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hr = IDirect3DDevice8_EndStateBlock(device, &event_data->stateblock);
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ok(SUCCEEDED(hr), "EndStateBlock returned %#x.\n", hr);
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if (FAILED(hr)) return EVENT_ERROR;
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return EVENT_OK;
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}
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static int abort_stateblock(IDirect3DDevice8 *device, void *data)
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static int abort_stateblock(IDirect3DDevice8 *device, struct event_data *event_data)
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{
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struct event_data *edata = data;
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IDirect3DDevice8_DeleteStateBlock(device, edata->stateblock);
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IDirect3DDevice8_DeleteStateBlock(device, event_data->stateblock);
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return EVENT_OK;
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}
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static int apply_stateblock(IDirect3DDevice8 *device, void *data)
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static int apply_stateblock(IDirect3DDevice8 *device, struct event_data *event_data)
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{
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struct event_data *edata = data;
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HRESULT hr;
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hr = IDirect3DDevice8_ApplyStateBlock(device, edata->stateblock);
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hr = IDirect3DDevice8_ApplyStateBlock(device, event_data->stateblock);
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ok(SUCCEEDED(hr), "Apply returned %#x.\n", hr);
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IDirect3DDevice8_DeleteStateBlock(device, edata->stateblock);
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IDirect3DDevice8_DeleteStateBlock(device, event_data->stateblock);
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if (FAILED(hr)) return EVENT_ERROR;
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return EVENT_OK;
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}
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static int capture_stateblock(IDirect3DDevice8 *device, void *data)
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static int capture_stateblock(IDirect3DDevice8 *device, struct event_data *event_data)
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{
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struct event_data *edata = data;
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HRESULT hr;
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hr = IDirect3DDevice8_CaptureStateBlock(device, edata->stateblock);
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hr = IDirect3DDevice8_CaptureStateBlock(device, event_data->stateblock);
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ok(SUCCEEDED(hr), "Capture returned %#x.\n", hr);
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if (FAILED(hr)) return EVENT_ERROR;
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