wined3d: Make the device parameter to wined3d_device_get_vs_consts_i() const.
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@ -2765,7 +2765,7 @@ HRESULT CDECL wined3d_device_set_vs_consts_i(struct wined3d_device *device,
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return WINED3D_OK;
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}
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HRESULT CDECL wined3d_device_get_vs_consts_i(struct wined3d_device *device,
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HRESULT CDECL wined3d_device_get_vs_consts_i(const struct wined3d_device *device,
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UINT start_register, int *constants, UINT vector4i_count)
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{
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UINT count = min(vector4i_count, MAX_CONST_I - start_register);
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@ -2270,7 +2270,7 @@ HRESULT __cdecl wined3d_device_get_vs_consts_b(const struct wined3d_device *devi
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UINT start_register, BOOL *constants, UINT bool_count);
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HRESULT __cdecl wined3d_device_get_vs_consts_f(struct wined3d_device *device,
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UINT start_register, float *constants, UINT vector4f_count);
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HRESULT __cdecl wined3d_device_get_vs_consts_i(struct wined3d_device *device,
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HRESULT __cdecl wined3d_device_get_vs_consts_i(const struct wined3d_device *device,
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UINT start_register, int *constants, UINT vector4i_count);
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HRESULT __cdecl wined3d_device_get_wined3d(const struct wined3d_device *device, struct wined3d **wined3d);
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ULONG __cdecl wined3d_device_incref(struct wined3d_device *device);
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