wined3d: Make the device parameter to wined3d_device_get_vs_consts_b() const.

This commit is contained in:
Henri Verbeet 2011-09-11 22:25:41 +02:00 committed by Alexandre Julliard
parent b23809868a
commit 098d30946d
2 changed files with 2 additions and 2 deletions

View File

@ -2722,7 +2722,7 @@ HRESULT CDECL wined3d_device_set_vs_consts_b(struct wined3d_device *device,
return WINED3D_OK;
}
HRESULT CDECL wined3d_device_get_vs_consts_b(struct wined3d_device *device,
HRESULT CDECL wined3d_device_get_vs_consts_b(const struct wined3d_device *device,
UINT start_register, BOOL *constants, UINT bool_count)
{
UINT count = min(bool_count, MAX_CONST_B - start_register);

View File

@ -2266,7 +2266,7 @@ HRESULT __cdecl wined3d_device_get_vertex_declaration(const struct wined3d_devic
struct wined3d_vertex_declaration **declaration);
struct wined3d_shader * __cdecl wined3d_device_get_vertex_shader(const struct wined3d_device *device);
HRESULT __cdecl wined3d_device_get_viewport(const struct wined3d_device *device, WINED3DVIEWPORT *viewport);
HRESULT __cdecl wined3d_device_get_vs_consts_b(struct wined3d_device *device,
HRESULT __cdecl wined3d_device_get_vs_consts_b(const struct wined3d_device *device,
UINT start_register, BOOL *constants, UINT bool_count);
HRESULT __cdecl wined3d_device_get_vs_consts_f(struct wined3d_device *device,
UINT start_register, float *constants, UINT vector4f_count);