diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index e1cb38f5c45..4caac23fd9a 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -2722,7 +2722,7 @@ HRESULT CDECL wined3d_device_set_vs_consts_b(struct wined3d_device *device, return WINED3D_OK; } -HRESULT CDECL wined3d_device_get_vs_consts_b(struct wined3d_device *device, +HRESULT CDECL wined3d_device_get_vs_consts_b(const struct wined3d_device *device, UINT start_register, BOOL *constants, UINT bool_count) { UINT count = min(bool_count, MAX_CONST_B - start_register); diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h index ed039297006..08b6462665d 100644 --- a/include/wine/wined3d.h +++ b/include/wine/wined3d.h @@ -2266,7 +2266,7 @@ HRESULT __cdecl wined3d_device_get_vertex_declaration(const struct wined3d_devic struct wined3d_vertex_declaration **declaration); struct wined3d_shader * __cdecl wined3d_device_get_vertex_shader(const struct wined3d_device *device); HRESULT __cdecl wined3d_device_get_viewport(const struct wined3d_device *device, WINED3DVIEWPORT *viewport); -HRESULT __cdecl wined3d_device_get_vs_consts_b(struct wined3d_device *device, +HRESULT __cdecl wined3d_device_get_vs_consts_b(const struct wined3d_device *device, UINT start_register, BOOL *constants, UINT bool_count); HRESULT __cdecl wined3d_device_get_vs_consts_f(struct wined3d_device *device, UINT start_register, float *constants, UINT vector4f_count);