d3d9: Fix RTV refcounting in d3d9_texture_cube_AddRef().
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -543,7 +543,7 @@ static ULONG WINAPI d3d9_texture_cube_AddRef(IDirect3DCubeTexture9 *iface)
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wined3d_mutex_lock();
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wined3d_mutex_lock();
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LIST_FOR_EACH_ENTRY(surface, &texture->rtv_list, struct d3d9_surface, rtv_entry)
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LIST_FOR_EACH_ENTRY(surface, &texture->rtv_list, struct d3d9_surface, rtv_entry)
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{
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{
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wined3d_rendertarget_view_decref(surface->wined3d_rtv);
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wined3d_rendertarget_view_incref(surface->wined3d_rtv);
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}
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}
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wined3d_texture_incref(texture->wined3d_texture);
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wined3d_texture_incref(texture->wined3d_texture);
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wined3d_mutex_unlock();
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wined3d_mutex_unlock();
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