d3d9: Fix RTV refcounting in d3d9_texture_cube_AddRef().
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
140186b0c3
commit
d7eba2a9cb
|
@ -543,7 +543,7 @@ static ULONG WINAPI d3d9_texture_cube_AddRef(IDirect3DCubeTexture9 *iface)
|
|||
wined3d_mutex_lock();
|
||||
LIST_FOR_EACH_ENTRY(surface, &texture->rtv_list, struct d3d9_surface, rtv_entry)
|
||||
{
|
||||
wined3d_rendertarget_view_decref(surface->wined3d_rtv);
|
||||
wined3d_rendertarget_view_incref(surface->wined3d_rtv);
|
||||
}
|
||||
wined3d_texture_incref(texture->wined3d_texture);
|
||||
wined3d_mutex_unlock();
|
||||
|
|
Loading…
Reference in New Issue