d3d11: Create DXGI surfaces for 1D textures.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
fce60001c0
commit
d7d0deab06
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@ -1351,6 +1351,7 @@ static void test_create_texture1d(void)
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ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
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ID3D10Device_Release(tmp);
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check_interface(texture, &IID_IDXGISurface, TRUE, FALSE);
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ID3D10Texture1D_Release(texture);
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desc.MipLevels = 0;
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@ -1394,6 +1395,123 @@ static void test_create_texture1d(void)
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ok(!refcount, "Device has %u references left.\n", refcount);
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}
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static void test_texture1d_interfaces(void)
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{
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ID3D11Texture1D *d3d11_texture;
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D3D10_TEXTURE1D_DESC desc;
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ID3D10Texture1D *texture;
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ID3D10Device *device;
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unsigned int i;
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ULONG refcount;
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HRESULT hr;
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static const struct test
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{
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UINT bind_flags;
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UINT misc_flags;
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UINT expected_bind_flags;
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UINT expected_misc_flags;
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}
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desc_conversion_tests[] =
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{
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{
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D3D10_BIND_SHADER_RESOURCE, 0,
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D3D11_BIND_SHADER_RESOURCE, 0
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},
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{
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0, D3D10_RESOURCE_MISC_SHARED,
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0, D3D11_RESOURCE_MISC_SHARED
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},
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};
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if (!(device = create_device()))
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{
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skip("Failed to create device, skipping tests.\n");
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return;
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}
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desc.Width = 512;
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desc.MipLevels = 0;
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desc.ArraySize = 1;
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desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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desc.Usage = D3D10_USAGE_DEFAULT;
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desc.BindFlags = D3D10_BIND_RENDER_TARGET;
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desc.CPUAccessFlags = 0;
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desc.MiscFlags = 0;
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hr = ID3D10Device_CreateTexture1D(device, &desc, NULL, &texture);
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ok(SUCCEEDED(hr), "Failed to create a 1d texture, hr %#x.\n", hr);
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check_interface(texture, &IID_IDXGISurface, FALSE, FALSE);
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hr = check_interface(texture, &IID_ID3D11Texture1D, TRUE, TRUE); /* Not available on all Windows versions. */
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ID3D10Texture1D_Release(texture);
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if (FAILED(hr))
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{
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win_skip("1D textures do not implement ID3D11Texture1D, skipping tests.\n");
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ID3D10Device_Release(device);
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return;
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}
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for (i = 0; i < ARRAY_SIZE(desc_conversion_tests); ++i)
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{
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const struct test *current = &desc_conversion_tests[i];
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D3D11_TEXTURE1D_DESC d3d11_desc;
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ID3D11Device *d3d11_device;
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desc.Width = 512;
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desc.MipLevels = 1;
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desc.ArraySize = 1;
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desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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desc.Usage = D3D11_USAGE_DEFAULT;
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desc.BindFlags = current->bind_flags;
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desc.CPUAccessFlags = 0;
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desc.MiscFlags = current->misc_flags;
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hr = ID3D10Device_CreateTexture1D(device, &desc, NULL, &texture);
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/* Shared resources are not supported by REF and WARP devices. */
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ok(SUCCEEDED(hr) || broken(hr == E_OUTOFMEMORY),
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"Test %u: Failed to create a 1d texture, hr %#x.\n", i, hr);
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if (FAILED(hr))
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{
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win_skip("Failed to create ID3D10Texture1D, skipping test %u.\n", i);
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continue;
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}
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check_interface(texture, &IID_IDXGISurface, TRUE, FALSE);
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hr = ID3D10Texture1D_QueryInterface(texture, &IID_ID3D11Texture1D, (void **)&d3d11_texture);
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ok(SUCCEEDED(hr), "Test %u: Texture should implement ID3D11Texture1D.\n", i);
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ID3D10Texture1D_Release(texture);
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ID3D11Texture1D_GetDesc(d3d11_texture, &d3d11_desc);
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ok(d3d11_desc.Width == desc.Width,
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"Test %u: Got unexpected Width %u.\n", i, d3d11_desc.Width);
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ok(d3d11_desc.MipLevels == desc.MipLevels,
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"Test %u: Got unexpected MipLevels %u.\n", i, d3d11_desc.MipLevels);
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ok(d3d11_desc.ArraySize == desc.ArraySize,
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"Test %u: Got unexpected ArraySize %u.\n", i, d3d11_desc.ArraySize);
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ok(d3d11_desc.Format == desc.Format,
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"Test %u: Got unexpected Format %u.\n", i, d3d11_desc.Format);
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ok(d3d11_desc.Usage == (D3D11_USAGE)desc.Usage,
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"Test %u: Got unexpected Usage %u.\n", i, d3d11_desc.Usage);
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ok(d3d11_desc.BindFlags == current->expected_bind_flags,
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"Test %u: Got unexpected BindFlags %#x.\n", i, d3d11_desc.BindFlags);
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ok(d3d11_desc.CPUAccessFlags == desc.CPUAccessFlags,
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"Test %u: Got unexpected CPUAccessFlags %#x.\n", i, d3d11_desc.CPUAccessFlags);
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ok(d3d11_desc.MiscFlags == current->expected_misc_flags,
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"Test %u: Got unexpected MiscFlags %#x.\n", i, d3d11_desc.MiscFlags);
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d3d11_device = NULL;
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ID3D11Texture1D_GetDevice(d3d11_texture, &d3d11_device);
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ok(!!d3d11_device, "Test %u: Got NULL, expected device pointer.\n", i);
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ID3D11Device_Release(d3d11_device);
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ID3D11Texture1D_Release(d3d11_texture);
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}
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refcount = ID3D10Device_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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}
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static void test_create_texture2d(void)
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{
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ULONG refcount, expected_refcount;
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@ -15542,6 +15660,7 @@ START_TEST(device)
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test_feature_level();
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test_device_interfaces();
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test_create_texture1d();
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test_texture1d_interfaces();
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test_create_texture2d();
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test_texture2d_interfaces();
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test_create_texture3d();
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@ -120,6 +120,7 @@ struct d3d_texture1d
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LONG refcount;
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struct wined3d_private_store private_store;
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IUnknown *dxgi_surface;
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struct wined3d_texture *wined3d_texture;
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D3D11_TEXTURE1D_DESC desc;
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ID3D11Device *device;
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@ -1866,6 +1866,7 @@ static void test_create_texture1d(void)
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ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
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ID3D11Device_Release(tmp);
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check_interface(texture, &IID_IDXGISurface, TRUE, FALSE);
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ID3D11Texture1D_Release(texture);
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desc.MipLevels = 0;
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@ -1919,6 +1920,127 @@ static void test_create_texture1d(void)
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ok(!refcount, "Device has %u references left.\n", refcount);
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}
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static void test_texture1d_interfaces(void)
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{
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ID3D10Texture1D *d3d10_texture;
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D3D11_TEXTURE1D_DESC desc;
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ID3D11Texture1D *texture;
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ID3D11Device *device;
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unsigned int i;
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ULONG refcount;
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HRESULT hr;
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static const struct test
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{
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BOOL implements_d3d10_interfaces;
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UINT bind_flags;
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UINT misc_flags;
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UINT expected_bind_flags;
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UINT expected_misc_flags;
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}
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desc_conversion_tests[] =
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{
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{
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TRUE,
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D3D11_BIND_SHADER_RESOURCE, 0,
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D3D10_BIND_SHADER_RESOURCE, 0
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},
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{
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TRUE,
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D3D11_BIND_UNORDERED_ACCESS, 0,
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D3D11_BIND_UNORDERED_ACCESS, 0
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},
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{
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FALSE,
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0, D3D11_RESOURCE_MISC_RESOURCE_CLAMP,
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0, 0
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},
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{
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TRUE,
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0, D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX,
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0, D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX
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},
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};
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if (!(device = create_device(NULL)))
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{
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skip("Failed to create ID3D11Device, skipping tests.\n");
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return;
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}
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desc.Width = 512;
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desc.MipLevels = 0;
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desc.ArraySize = 1;
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desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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desc.Usage = D3D11_USAGE_DEFAULT;
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desc.BindFlags = D3D11_BIND_RENDER_TARGET;
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desc.CPUAccessFlags = 0;
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desc.MiscFlags = 0;
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hr = ID3D11Device_CreateTexture1D(device, &desc, NULL, &texture);
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ok(SUCCEEDED(hr), "Failed to create a 1d texture, hr %#x.\n", hr);
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check_interface(texture, &IID_IDXGISurface, FALSE, FALSE);
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hr = check_interface(texture, &IID_ID3D10Texture1D, TRUE, TRUE); /* Not available on all Windows versions. */
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ID3D11Texture1D_Release(texture);
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if (FAILED(hr))
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{
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win_skip("1D textures do not implement ID3D10Texture1D, skipping tests.\n");
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ID3D11Device_Release(device);
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return;
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}
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for (i = 0; i < ARRAY_SIZE(desc_conversion_tests); ++i)
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{
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const struct test *current = &desc_conversion_tests[i];
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ID3D10Device *d3d10_device;
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desc.Width = 512;
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desc.MipLevels = 1;
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desc.ArraySize = 1;
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desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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desc.Usage = D3D11_USAGE_DEFAULT;
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desc.BindFlags = current->bind_flags;
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desc.CPUAccessFlags = 0;
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desc.MiscFlags = current->misc_flags;
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hr = ID3D11Device_CreateTexture1D(device, &desc, NULL, &texture);
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/* Shared resources are not supported by REF and WARP devices. */
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ok(SUCCEEDED(hr) || broken(hr == E_OUTOFMEMORY),
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"Test %u: Failed to create a 1d texture, hr %#x.\n", i, hr);
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if (FAILED(hr))
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{
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win_skip("Failed to create ID3D11Texture1D, skipping test %u.\n", i);
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continue;
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}
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check_interface(texture, &IID_IDXGISurface, TRUE, FALSE);
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hr = ID3D11Texture1D_QueryInterface(texture, &IID_ID3D10Texture1D, (void **)&d3d10_texture);
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ID3D11Texture1D_Release(texture);
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if (current->implements_d3d10_interfaces)
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{
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ok(SUCCEEDED(hr), "Test %u: Texture should implement ID3D10Texture1D.\n", i);
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}
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else
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{
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todo_wine ok(hr == E_NOINTERFACE, "Test %u: Texture should not implement ID3D10Texture1D.\n", i);
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if (SUCCEEDED(hr)) ID3D10Texture1D_Release(d3d10_texture);
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continue;
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}
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d3d10_device = (ID3D10Device *)0xdeadbeef;
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ID3D10Texture1D_GetDevice(d3d10_texture, &d3d10_device);
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todo_wine ok(!d3d10_device, "Test %u: Got unexpected device pointer %p, expected NULL.\n", i, d3d10_device);
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if (d3d10_device) ID3D10Device_Release(d3d10_device);
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ID3D10Texture1D_Release(d3d10_texture);
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}
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refcount = ID3D11Device_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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}
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static void test_create_texture2d(void)
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{
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ULONG refcount, expected_refcount;
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@ -25735,6 +25857,7 @@ START_TEST(d3d11)
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run_for_each_feature_level(test_device_interfaces);
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test_get_immediate_context();
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test_create_texture1d();
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test_texture1d_interfaces();
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test_create_texture2d();
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test_texture2d_interfaces();
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test_create_texture3d();
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@ -57,6 +57,12 @@ static HRESULT STDMETHODCALLTYPE d3d11_texture1d_QueryInterface(ID3D11Texture1D
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return S_OK;
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}
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if (texture->dxgi_surface)
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{
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TRACE("Forwarding to dxgi surface.\n");
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return IUnknown_QueryInterface(texture->dxgi_surface, iid, out);
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}
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WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
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*out = NULL;
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@ -117,9 +123,19 @@ static HRESULT STDMETHODCALLTYPE d3d11_texture1d_GetPrivateData(ID3D11Texture1D
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REFGUID guid, UINT *data_size, void *data)
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{
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struct d3d_texture1d *texture = impl_from_ID3D11Texture1D(iface);
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IDXGISurface *dxgi_surface;
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HRESULT hr;
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TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
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if (texture->dxgi_surface
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&& SUCCEEDED(IUnknown_QueryInterface(texture->dxgi_surface, &IID_IDXGISurface, (void **)&dxgi_surface)))
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{
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hr = IDXGISurface_GetPrivateData(dxgi_surface, guid, data_size, data);
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IDXGISurface_Release(dxgi_surface);
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return hr;
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}
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return d3d_get_private_data(&texture->private_store, guid, data_size, data);
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}
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@ -127,9 +143,19 @@ static HRESULT STDMETHODCALLTYPE d3d11_texture1d_SetPrivateData(ID3D11Texture1D
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REFGUID guid, UINT data_size, const void *data)
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{
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struct d3d_texture1d *texture = impl_from_ID3D11Texture1D(iface);
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IDXGISurface *dxgi_surface;
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HRESULT hr;
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TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
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if (texture->dxgi_surface
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&& SUCCEEDED(IUnknown_QueryInterface(texture->dxgi_surface, &IID_IDXGISurface, (void **)&dxgi_surface)))
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{
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hr = IDXGISurface_SetPrivateData(dxgi_surface, guid, data_size, data);
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IDXGISurface_Release(dxgi_surface);
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return hr;
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}
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return d3d_set_private_data(&texture->private_store, guid, data_size, data);
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}
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@ -137,9 +163,19 @@ static HRESULT STDMETHODCALLTYPE d3d11_texture1d_SetPrivateDataInterface(ID3D11T
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REFGUID guid, const IUnknown *data)
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{
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struct d3d_texture1d *texture = impl_from_ID3D11Texture1D(iface);
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IDXGISurface *dxgi_surface;
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HRESULT hr;
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TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
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if (texture->dxgi_surface
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&& SUCCEEDED(IUnknown_QueryInterface(texture->dxgi_surface, &IID_IDXGISurface, (void **)&dxgi_surface)))
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{
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hr = IDXGISurface_SetPrivateDataInterface(dxgi_surface, guid, data);
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IDXGISurface_Release(dxgi_surface);
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return hr;
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}
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return d3d_set_private_data_interface(&texture->private_store, guid, data);
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}
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@ -228,6 +264,8 @@ static void STDMETHODCALLTYPE d3d_texture1d_wined3d_object_released(void *parent
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{
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struct d3d_texture1d *texture = parent;
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if (texture->dxgi_surface)
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IUnknown_Release(texture->dxgi_surface);
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wined3d_private_store_cleanup(&texture->private_store);
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heap_free(texture);
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}
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@ -397,20 +435,46 @@ HRESULT d3d_texture1d_create(struct d3d_device *device, const D3D11_TEXTURE1D_DE
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flags |= WINED3D_TEXTURE_CREATE_GENERATE_MIPMAPS;
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wined3d_mutex_lock();
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hr = wined3d_texture_create(device->wined3d_device, &wined3d_desc,
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if (FAILED(hr = wined3d_texture_create(device->wined3d_device, &wined3d_desc,
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desc->ArraySize, levels, flags, (struct wined3d_sub_resource_data *)data,
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texture, &d3d_texture1d_wined3d_parent_ops, &texture->wined3d_texture);
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wined3d_mutex_unlock();
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if (FAILED(hr))
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texture, &d3d_texture1d_wined3d_parent_ops, &texture->wined3d_texture)))
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{
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WARN("Failed to create wined3d texture, hr %#x.\n", hr);
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wined3d_private_store_cleanup(&texture->private_store);
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heap_free(texture);
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wined3d_mutex_unlock();
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if (hr == WINED3DERR_NOTAVAILABLE || hr == WINED3DERR_INVALIDCALL)
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hr = E_INVALIDARG;
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return hr;
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}
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if (desc->MipLevels == 1 && desc->ArraySize == 1)
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{
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IWineDXGIDevice *wine_device;
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if (FAILED(hr = ID3D10Device1_QueryInterface(&device->ID3D10Device1_iface, &IID_IWineDXGIDevice,
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(void **)&wine_device)))
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{
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ERR("Device should implement IWineDXGIDevice.\n");
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wined3d_texture_decref(texture->wined3d_texture);
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wined3d_mutex_unlock();
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return E_FAIL;
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}
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|
||||
hr = IWineDXGIDevice_create_surface(wine_device, texture->wined3d_texture, 0, NULL,
|
||||
(IUnknown *)&texture->ID3D10Texture1D_iface, (void **)&texture->dxgi_surface);
|
||||
IWineDXGIDevice_Release(wine_device);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
ERR("Failed to create DXGI surface, returning %#.x\n", hr);
|
||||
texture->dxgi_surface = NULL;
|
||||
wined3d_texture_decref(texture->wined3d_texture);
|
||||
wined3d_mutex_unlock();
|
||||
return hr;
|
||||
}
|
||||
}
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
texture->device = &device->ID3D11Device_iface;
|
||||
ID3D11Device_AddRef(texture->device);
|
||||
|
||||
|
|
Loading…
Reference in New Issue