wined3d: Use the system memory pool for the logo surface.

This commit is contained in:
Józef Kucia 2012-06-21 14:15:39 +02:00 committed by Alexandre Julliard
parent 7dcd1d06ef
commit d760b21ab6
1 changed files with 1 additions and 1 deletions

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@ -944,7 +944,7 @@ static void device_load_logo(struct wined3d_device *device, const char *filename
} }
hr = wined3d_surface_create(device, bm.bmWidth, bm.bmHeight, WINED3DFMT_B5G6R5_UNORM, 0, 0, hr = wined3d_surface_create(device, bm.bmWidth, bm.bmHeight, WINED3DFMT_B5G6R5_UNORM, 0, 0,
WINED3D_POOL_DEFAULT, WINED3D_MULTISAMPLE_NONE, 0, WINED3D_SURFACE_TYPE_OPENGL, WINED3D_SURFACE_MAPPABLE, WINED3D_POOL_SYSTEM_MEM, WINED3D_MULTISAMPLE_NONE, 0, WINED3D_SURFACE_TYPE_OPENGL, WINED3D_SURFACE_MAPPABLE,
NULL, &wined3d_null_parent_ops, &device->logo_surface); NULL, &wined3d_null_parent_ops, &device->logo_surface);
if (FAILED(hr)) if (FAILED(hr))
{ {