From d760b21ab611f5ef51af7f147d60db846cdd3433 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B3zef=20Kucia?= Date: Thu, 21 Jun 2012 14:15:39 +0200 Subject: [PATCH] wined3d: Use the system memory pool for the logo surface. --- dlls/wined3d/device.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 4c3282cea75..ed1ebbd19b0 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -944,7 +944,7 @@ static void device_load_logo(struct wined3d_device *device, const char *filename } hr = wined3d_surface_create(device, bm.bmWidth, bm.bmHeight, WINED3DFMT_B5G6R5_UNORM, 0, 0, - WINED3D_POOL_DEFAULT, WINED3D_MULTISAMPLE_NONE, 0, WINED3D_SURFACE_TYPE_OPENGL, WINED3D_SURFACE_MAPPABLE, + WINED3D_POOL_SYSTEM_MEM, WINED3D_MULTISAMPLE_NONE, 0, WINED3D_SURFACE_TYPE_OPENGL, WINED3D_SURFACE_MAPPABLE, NULL, &wined3d_null_parent_ops, &device->logo_surface); if (FAILED(hr)) {