d3d9: Implement Direct3DCreate9Ex + tests.
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c1a0037b88
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d7098076e1
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@ -9,3 +9,4 @@
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@ stdcall D3DPERF_QueryRepeatFrame()
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@ stdcall D3DPERF_QueryRepeatFrame()
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@ stdcall D3DPERF_SetMarker(long wstr)
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@ stdcall D3DPERF_SetMarker(long wstr)
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@ stdcall D3DPERF_SetRegion(long wstr)
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@ stdcall D3DPERF_SetRegion(long wstr)
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@ stdcall Direct3DCreate9Ex(long ptr)
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@ -61,6 +61,23 @@ IDirect3D9* WINAPI Direct3DCreate9(UINT SDKVersion) {
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return (IDirect3D9*) object;
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return (IDirect3D9*) object;
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}
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}
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HRESULT WINAPI Direct3DCreate9Ex(UINT SDKVersion, IDirect3D9Ex **direct3d9ex) {
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IDirect3D9 *ret;
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IDirect3D9Impl* object;
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TRACE("Calling Direct3DCreate9\n");
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ret = Direct3DCreate9(SDKVersion);
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if(!ret) {
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*direct3d9ex = NULL;
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return D3DERR_NOTAVAILABLE;
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}
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object = (IDirect3D9Impl *) ret;
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object->extended = TRUE; /* Enables QI for extended interfaces */
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*direct3d9ex = (IDirect3D9Ex *) object;
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return D3D_OK;
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}
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/*******************************************************************
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/*******************************************************************
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* Direct3DShaderValidatorCreate9 (D3D9.@)
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* Direct3DShaderValidatorCreate9 (D3D9.@)
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*
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*
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@ -7,6 +7,7 @@ IMPORTS = user32 kernel32
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EXTRALIBS = -ldxerr9 -luuid -ldxguid
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EXTRALIBS = -ldxerr9 -luuid -ldxguid
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CTESTS = \
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CTESTS = \
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d3d9ex.c \
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device.c \
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device.c \
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query.c \
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query.c \
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shader.c \
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shader.c \
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@ -0,0 +1,202 @@
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/*
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* Copyright (C) 2008 Stefan Dösinger(for CodeWeavers)
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/* This file contains tests specific to IDirect3D9Ex and IDirect3DDevice9Ex, like
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* how to obtain them. For testing rendering with extended functions use visual.c
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*/
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#define COBJMACROS
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#include <d3d9.h>
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#include <dxerr9.h>
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#include "wine/test.h"
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static HMODULE d3d9_handle = 0;
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static IDirect3D9 * (WINAPI *pDirect3DCreate9)(UINT SDKVersion);
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static HRESULT (WINAPI *pDirect3DCreate9Ex)(UINT SDKVersion, IDirect3D9Ex **d3d9ex);
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static HWND create_window(void)
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{
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WNDCLASS wc = {0};
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HWND ret;
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wc.lpfnWndProc = &DefWindowProc;
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wc.lpszClassName = "d3d9_test_wc";
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RegisterClass(&wc);
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ret = CreateWindow("d3d9_test_wc", "d3d9_test",
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WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, 640, 480, 0, 0, 0, 0);
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return ret;
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}
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static unsigned long getref(IUnknown *obj) {
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IUnknown_AddRef(obj);
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return IUnknown_Release(obj);
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}
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static void test_qi_base_to_ex(void)
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{
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IDirect3D9 *d3d9 = pDirect3DCreate9(D3D_SDK_VERSION);
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IDirect3D9Ex *d3d9ex = (void *) 0xdeadbeef;
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IDirect3DDevice9 *device;
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IDirect3DDevice9Ex *deviceEx = (void *) 0xdeadbeef;
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HRESULT hr;
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HWND window = create_window();
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D3DPRESENT_PARAMETERS present_parameters;
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hr = IDirect3D9_QueryInterface(d3d9, &IID_IDirect3D9Ex, (void **) &d3d9ex);
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ok(hr == E_NOINTERFACE,
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"IDirect3D9::QueryInterface for IID_IDirect3D9Ex returned %s, expected E_NOINTERFACE\n",
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DXGetErrorString9(hr));
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ok(d3d9ex == NULL, "QueryInterface returned interface %p, expected NULL\n", d3d9ex);
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if(d3d9ex) IDirect3D9Ex_Release(d3d9ex);
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memset(&present_parameters, 0, sizeof(present_parameters));
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present_parameters.Windowed = TRUE;
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present_parameters.hDeviceWindow = window;
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present_parameters.SwapEffect = D3DSWAPEFFECT_COPY;
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present_parameters.BackBufferWidth = 640;
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present_parameters.BackBufferHeight = 480;
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present_parameters.EnableAutoDepthStencil = FALSE;
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present_parameters.AutoDepthStencilFormat = D3DFMT_D16;
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hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device);
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if(FAILED(hr)) {
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skip("Failed to create a regular Direct3DDevice9, skipping QI tests\n");
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goto out;
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}
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hr = IDirect3DDevice9_QueryInterface(device, &IID_IDirect3DDevice9Ex, (void **) &deviceEx);
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ok(hr == E_NOINTERFACE,
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"IDirect3D9Device::QueryInterface for IID_IDirect3DDevice9Ex returned %s, expected E_NOINTERFACE\n",
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DXGetErrorString9(hr));
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ok(deviceEx == NULL, "QueryInterface returned interface %p, expected NULL\n", deviceEx);
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if(deviceEx) IDirect3DDevice9Ex_Release(deviceEx);
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IDirect3DDevice9_Release(device);
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out:
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IDirect3D9_Release(d3d9);
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DestroyWindow(window);
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}
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static void test_qi_ex_to_base(void)
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{
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IDirect3D9 *d3d9 = (void *) 0xdeadbeef;
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IDirect3D9Ex *d3d9ex;
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IDirect3DDevice9 *device;
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IDirect3DDevice9Ex *deviceEx = (void *) 0xdeadbeef;
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HRESULT hr;
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HWND window = create_window();
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D3DPRESENT_PARAMETERS present_parameters;
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unsigned long ref;
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hr = pDirect3DCreate9Ex(D3D_SDK_VERSION, &d3d9ex);
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ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "Direct3DCreate9Ex returned %s\n", DXGetErrorString9(hr));
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if(FAILED(hr)) {
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skip("Direct3D9Ex is not available\n");
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goto out;
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}
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hr = IDirect3D9Ex_QueryInterface(d3d9ex, &IID_IDirect3D9, (void **) &d3d9);
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ok(hr == D3D_OK,
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"IDirect3D9Ex::QueryInterface for IID_IDirect3D9 returned %s, expected D3D_OK\n",
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DXGetErrorString9(hr));
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ok(d3d9 != NULL && d3d9 != (void *) 0xdeadbeef,
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"QueryInterface returned interface %p, expected != NULL && != 0xdeadbeef\n", d3d9);
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ref = getref((IUnknown *) d3d9ex);
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ok(ref == 2, "IDirect3D9Ex refcount is %ld, expected 2\n", ref);
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ref = getref((IUnknown *) d3d9);
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ok(ref == 2, "IDirect3D9 refcount is %ld, expected 2\n", ref);
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memset(&present_parameters, 0, sizeof(present_parameters));
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present_parameters.Windowed = TRUE;
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present_parameters.hDeviceWindow = window;
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present_parameters.SwapEffect = D3DSWAPEFFECT_COPY;
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present_parameters.BackBufferWidth = 640;
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present_parameters.BackBufferHeight = 480;
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present_parameters.EnableAutoDepthStencil = FALSE;
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present_parameters.AutoDepthStencilFormat = D3DFMT_D16;
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/* First, try to create a normal device with IDirect3D9Ex::CreateDevice and QI it for IDirect3DDevice9Ex */
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hr = IDirect3D9Ex_CreateDevice(d3d9ex, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device);
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if(FAILED(hr)) {
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skip("Failed to create a regular Direct3DDevice9, skipping QI tests\n");
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goto out;
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}
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hr = IDirect3DDevice9_QueryInterface(device, &IID_IDirect3DDevice9Ex, (void **) &deviceEx);
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ok(hr == D3D_OK,
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"IDirect3D9Device::QueryInterface for IID_IDirect3DDevice9Ex returned %s, expected D3D_OK\n",
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DXGetErrorString9(hr));
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ok(deviceEx != NULL && deviceEx != (void *) 0xdeadbeef,
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"QueryInterface returned interface %p, expected != NULL && != 0xdeadbeef\n", deviceEx);
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ref = getref((IUnknown *) device);
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ok(ref == 2, "IDirect3DDevice9 refcount is %ld, expected 2\n", ref);
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ref = getref((IUnknown *) deviceEx);
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ok(ref == 2, "IDirect3DDevice9Ex refcount is %ld, expected 2\n", ref);
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if(deviceEx) IDirect3DDevice9Ex_Release(deviceEx);
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IDirect3DDevice9_Release(device);
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/* Next, try to create a normal device with IDirect3D9::CreateDevice(non-ex) and QI it */
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hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device);
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if(FAILED(hr)) {
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skip("Failed to create a regular Direct3DDevice9, skipping QI tests\n");
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goto out;
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}
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hr = IDirect3DDevice9_QueryInterface(device, &IID_IDirect3DDevice9Ex, (void **) &deviceEx);
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ok(hr == D3D_OK,
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"IDirect3D9Device::QueryInterface for IID_IDirect3DDevice9Ex returned %s, expected D3D_OK\n",
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DXGetErrorString9(hr));
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ok(deviceEx != NULL && deviceEx != (void *) 0xdeadbeef,
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"QueryInterface returned interface %p, expected != NULL && != 0xdeadbeef\n", deviceEx);
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ref = getref((IUnknown *) device);
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ok(ref == 2, "IDirect3DDevice9 refcount is %ld, expected 2\n", ref);
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ref = getref((IUnknown *) deviceEx);
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ok(ref == 2, "IDirect3DDevice9Ex refcount is %ld, expected 2\n", ref);
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if(deviceEx) IDirect3DDevice9Ex_Release(deviceEx);
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IDirect3DDevice9_Release(device);
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IDirect3D9_Release(d3d9);
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out:
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DestroyWindow(window);
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}
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START_TEST(d3d9ex)
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{
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d3d9_handle = LoadLibraryA("d3d9.dll");
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if (!d3d9_handle)
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{
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skip("Could not load d3d9.dll\n");
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return;
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}
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pDirect3DCreate9 = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9");
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ok(pDirect3DCreate9 != NULL, "Failed to get address of Direct3DCreate9\n");
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if(!pDirect3DCreate9) {
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return;
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}
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pDirect3DCreate9Ex = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9Ex");
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if (!pDirect3DCreate9Ex) {
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skip("Failed to get address of Direct3DCreate9Ex\n");
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return;
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}
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test_qi_base_to_ex();
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test_qi_ex_to_base();
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}
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